> > What is the maximum fov setting?  Can you do 'fov 360'?  That would be neat,
> > you could see behind yourself while looking forward.

> 170. 

Oh - maybe that explains my effect. I had tried 270 (which resembles someone
sitting in between 3 monitors ...

> There is code, Fisheye, which can do 360.  It's a hack (and a dirty
> one) that involves rendering 6 screens and then hashing the result into a
> single image.  It's Not Cheap on the CPU.

Hmm - would it be possible to use that hack in a more straightforward way ? :

Just _draw_ the screens rendered onto real LibGGI targets ? LibGGI is
multiscreen capable, and this would be the right way to use this capability.

The trick with the tile target isn't how it should be done (though it's nice
to have, as it requires no changes on the application side).

The really cool thing would be, if you could give the angles at which the
individual monitors are to quake, and it would render an individual picture
for each one.

CU, ANdy

-- 
= Andreas Beck                    |  Email :  <[EMAIL PROTECTED]> =

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