On Tue, 22 Feb 2000, Justin Cormack wrote:
>
> > > There is a GGI Glide target, but it's 2D. What's wanted is accellerated
> > > hardware 3D.. Something that CAN render 3 screens of Quake at a decent
> > > FPS. =>
> >
> > I agree. So where do we start? First voodoo cards like many cards are
> > triangle bases. Any triangle support? The next thing is how to program
> > the libggi target to use things like textures, alpha blending and depth
> > buffering.
>
> What is the future of Glide in the 3dfx plan of things? Given that there
> are (some) Glide programs that could run directly on a GGI Glide 3D target,
> and there is a Mesa-glide target, this would perhaps be the easiest way
> to go. It keeps the 3Dfx development rather apart from other Linux 3D
> development, and while it provides a demonstration of principle for GGI 3D
> it doesnt help support other cards, and now with full scpecs glide is not
> necessary.
Okay, I'm not sure but I'm also on the 3dfx/DRI list :)
[still looking at possibly making a DRI loader for GGI but haven't built
up the energy *sigh*]
Anyways, glide's being phased out slowly and being replaced with OpenGL.
Mesa's currently the host OpenGL they're using, though SGI's has been
looked at.
Oh, and 3dfx/opengl is being made -very- X/DRI specific.
I really don't know what to think about this.
though as far as i can tell, the 3dfx/opengl support -could- be folded to
support GGI as well. But it'll never be standalone again....
(I haven't really looked too hard though)
G'day, eh? :)
- Teunis