Andreas Beck <[EMAIL PROTECTED]> writes:
> I have tried with the original DOS version. Looks like through a fisheye
> lens, which is basically right, but not the intended thing, as vertical
> distortion is way too high, if you imagine it played on two monitors side-by
> side.
>
> I'll have a look at the quakeforge realease some time soon. Does it allow
> "strange" resolutions like 1920x480 ?
X, GGI and GL targets does at least.
Don't know if the engine works with as high as 1920 though.
//Marcus
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Marcus Sundberg | http://www.stacken.kth.se/~mackan
Royal Institute of Technology | Phone: +46 707 295404
Stockholm, Sweden | E-Mail: [EMAIL PROTECTED]