> > Well - I'm not joseph, but it's as simple as: "fov <degrees>" > > Only problem is, that it causes some strange distortion... > Please describe "strange". Screenshots would be nifty. I have tried with the original DOS version. Looks like through a fisheye lens, which is basically right, but not the intended thing, as vertical distortion is way too high, if you imagine it played on two monitors side-by side. I'll have a look at the quakeforge realease some time soon. Does it allow "strange" resolutions like 1920x480 ? CU, ANdy -- = Andreas Beck | Email : <[EMAIL PROTECTED]> =
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