On 09/01/2010 12:12 PM, Øyvind Kolås wrote:
> On Wed, Sep 1, 2010 at 6:35 AM, Martin Nordholts<ense...@gmail.com>  wrote:
>> My point was that we either decide that GEGL should render just like
>> legacy, in which case we would need to implement both kinds of color
>> layer modes in GEGL, or we decide that some incompatibilities are OK, in
>> which case we don't need the legacy color modes in GIMP.
> --
>> Right now, the Overlay layer mode actually renders differently in GEGL
>> than in legacy, so we would also have to introduce an "(obsolete)"
>> version of Overlay. (The legacy Overlay is exactly identical to legacy
>> Soft Light, but the GEGL Overlay is different from the GEGL Soft Light.)
> GEGL will do compositing in linear light RGB, while GIMP will do
> compositing in sRGB

Yes you're right, and personally I think this is fine, as long as we do 
full and proper color management in GIMP 3.0.

  / Martin


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