On Wed, 2008-01-30 at 08:02 +1030, David Gowers wrote: > On Jan 30, 2008 3:47 AM, Michael J. Hammel <[EMAIL PROTECTED]> wrote: > > This is accomplished by adding wrinkles to the skin. To do this, you > > create your skin layer first. Then add a layer on top of that and fill > > it with the shading for the wrinkles. Shading (also known as shadow > > maps) is always done with a layer that is desaturated. The shading > > layer is then blended with the layer below using one of the layer blend > > modes, often Grain Merge, Multiply or Overlay though others may work > > better depending on the skin texture. > I must disagree -- for something with multiple color layers, like > skin, it generally looks better to use some coloration in order to > make the shadows (for example, with Grain merge and the sample picture > provided, I might use a mild reddish-pink tint. Though I admit this is > mainly effective when you draw the shadows cumulatively (eg. as a > repeated application of this reddish-pink with Grain Merge drawing > mode to a layer originally filled with RGB 128,128,128).
True, but that's something you learn to do after you've learned what shadow maps do and I don't think the original poster was familiar with those yet. My feeling is that it's a little easier to understand what the shadow map is doing if you can see it's nothing but levels of light and dark (re: a desaturated layer). Adding color is an extension to that. I actually learned to do exactly what you suggest by first learning shadow maps and then tinkering with the process. So I guess you can modify my answer to change "always" to "often, especially when you're first learning shadow maps". :-) -- Michael J. Hammel <[EMAIL PROTECTED]> _______________________________________________ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user