On Tue, 2008-04-29 at 14:24 -0400, Jason Cipriani wrote: > AFAICT there's no vector-graphics layers so both choices end up with > rasterized shapes).
Paths are vector oriented objects in the GIMP. They aren't associated with specific layers so the path is not included directly in compositing (currently). There isn't any reason why vector effects (fills, strokes, etc.) couldn't be applied to the path as some kind of metadata and then associate a path with a specific layer as part of the compositing process. I would think (based on my limited knowledge of the subject) that GEGL would make this easier in 2.6. > 1) It interacts with everything the same way the paint brush and > pencil do. Draw squares, circles, etc., directly on to current layer. > UI controls are similar to other paint programs... dragging boxes, > etc. In the current release you could implement a tool that simply drops one of a set of default shapes into the canvas. The shapes would be based on paths. Essentially this tool is nothing more than a convenience item for creating a path manually. This could probably be implemented as a plugin as well, though if you did that I don't think (but am not sure with 2.4) that you can place that as an icon in the Toolbox. FWIW, my GFXShapes plugin will do vector shapes without paths, but you can save the shapes as presets (re: files). Presets are not saved as part of the image file, however. GFXShapes was written for 2.2 because I really disliked the interface to GFig at the time. I think a plugin or integrated tool based on paths is a better solution now, however. -- Michael J. Hammel Principal Software Engineer [EMAIL PROTECTED] http://graphics-muse.org ------------------------------------------------------------------------------ The Dixie Chicks for President! -- Anyone but Bush in 2004 -- _______________________________________________ Gimp-user mailing list [email protected] https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
