On Mon, Apr 10, 2006 at 03:08:57PM +0000, midnightwind wrote:

>You think quite literally, don't you?  I guess you must be some sort of 
>engineer or scientist...

You seemed to be asking for an engineering solution...

>Yes, 60+% fuel with my parameters in the e-mail, which were illustrative, not 
>literal.  But that doesn't work for my 2000 dton design.  Not enough space on 
>*my* design for that much fuel (1200 spaces) and everything else I wanted.

Rule of thumb is 10% of ship mass per jump-1. So getting out is 10%,
jumping back with another ship of twice the mass is another 30%, and
you're looking at 40% fuel capacity just to be able to do this with
jump-1.

>Anyway, I wonder what a realistic size is for such a salvage ship?  The larger 
>the ship, the more worthwhile it is salvaging, but...

If you can't haul back a whole battleship, perhaps you can haul back
just the most expensive bits of it? (With lots of dangerous zero-G
cutting work to get those bits out - after all we want this to make for
an interesting game.)

Roger
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