On Mon, Apr 10, 2006 at 03:08:57PM +0000, midnightwind wrote: >You think quite literally, don't you? I guess you must be some sort of >engineer or scientist...
You seemed to be asking for an engineering solution... >Yes, 60+% fuel with my parameters in the e-mail, which were illustrative, not >literal. But that doesn't work for my 2000 dton design. Not enough space on >*my* design for that much fuel (1200 spaces) and everything else I wanted. Rule of thumb is 10% of ship mass per jump-1. So getting out is 10%, jumping back with another ship of twice the mass is another 30%, and you're looking at 40% fuel capacity just to be able to do this with jump-1. >Anyway, I wonder what a realistic size is for such a salvage ship? The larger >the ship, the more worthwhile it is salvaging, but... If you can't haul back a whole battleship, perhaps you can haul back just the most expensive bits of it? (With lots of dangerous zero-G cutting work to get those bits out - after all we want this to make for an interesting game.) Roger _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
