Oy, Roger, I re-read your e-mail... You think quite literally, don't you? I guess you must be some sort of engineer or scientist... Yes, 60+% fuel with my parameters in the e-mail, which were illustrative, not literal. But that doesn't work for my 2000 dton design. Not enough space on *my* design for that much fuel (1200 spaces) and everything else I wanted. Anyway, I wonder what a realistic size is for such a salvage ship? The larger the ship, the more worthwhile it is salvaging, but...
-vk -------------- Original message ---------------------- From: [EMAIL PROTECTED] > > > -------------- Original message ---------------------- > From: Roger Burton West <[EMAIL PROTECTED]> > > On Mon, Apr 10, 2006 at 02:49:00PM +0000, midnightwind wrote: > > > > >If your players approached you with the need for a ruling on the Jump > > >Drive, > > how would you rule? Say the players designed this salvage vessel, and they > > wanted to intall a Jump Drive that was large enough to jump a vessel*twice* > > as > > large as the vessel itself (or any other multiple for that matter-assuming > > there's space). The idea is, the salvage vessel clamps on to a damaged > vessel, > > then jumps it back home as if it were a single unit. > > > > That works for me as a concept. If I were being hard-nosed I suspect I'd > > want a hyperspace engineer aboard, who'd constantly be doing > > calculations of the volume profile of the combined ships and working on > > integrating the jump grids - in House System terms, (Uncertain, Fateful). > > > > Mind you, with anything like the CT fuel consumption rules the salvage > > ship is going to be 60%+ fuel... > > > > R > > As currently designed, 40% fuel, actually. That gives it the ability to jump > with a ship up to its own mass. Fuel is another question, tho... if the > salvage > vessel jumps only itself, does it consume half the fuel? That would be the > fairest. > > I agree with your engineer... > > Thanks! > > -vk > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
