To my knowledge Chris...
You apply all modifiers to the total cost of the ability being modified, not
the per-level cost. Modifiers apply to the ENTIRE ability.
If you had a split ability, i.e. Damage Resistance/10, and then an
additional Damage Resistance/10 vs. Cold... Then the modifier would apply to
only the final DR/10, and not the entire ability of DR/20.
BTW... Enhancement modifiers are applied first, then Limitation modifiers.
I hope this helps,
Joseph E. Geer
----- Original Message -----
From: "Chris J. Whitcomb" <[EMAIL PROTECTED]>
To: "GURPSnet" <[email protected]>
Sent: Thursday, January 25, 2007 8:46 AM
Subject: [gurps] Pricing enhancements and limitations
Greetings,
I was gonna post this question on the Forums at SJGames, but the website
doesn't seem to be responding.... so here goes.
When purchasing a leveled advantage with enhancements and limitations, do
you apply the modifiers to the per-level cost, round off, then take
however many levels? Or apply the modifiers to the per-level cost, buy up
the levels, then round off? Or do you buy up the levels, then apply the
modifiers?
For example:
Damage Resistance/20 (Force Field +20%, Super -10%)
Case A: DR per-level 5, +20%, -10% = 5.5 per-level = 6 per-level => 20
levels * 6 = 120
Case B: DR per-level 5, +20%, -10% = 5.5 per-level => 20 levels * 5.5 =
110
Case C: DR per-level 5 => 20 levels * 5 = 120, +20%, -10% => 110
It's only a difference of 10 points, but when you're making characters for
a 500 pt supers game it can add up quickly.
I've looked in both Basic Characters and Powers. Characters says "You can
apply any number of modifer to a trait. Total them to find the net
modifier, and then apply this modifier to the base cost of the trait." It
makes no mention of leveled traits, only the base cost. Powers doesn't
seem to say anything on the matter (although I haven't done an exhaustive
search yet).
Thank you in advance,
Chris J. Whitcomb
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