--- David Scheidt <[EMAIL PROTECTED]> wrote: > On 1/25/07, Chris J. Whitcomb <[EMAIL PROTECTED]> > wrote: > > Greetings, > > > > I was gonna post this question on the Forums at > SJGames, but the website > > doesn't seem to be responding.... so here goes. > > > > When purchasing a leveled advantage with > enhancements and limitations, do > > you apply the modifiers to the per-level cost, > round off, then take however > > many levels? Or apply the modifiers to the > per-level cost, buy up the > > levels, then round off? Or do you buy up the > levels, then apply the > > modifiers? > > > > For example: > > Damage Resistance/20 (Force Field +20%, Super > -10%) > > Case A: DR per-level 5, +20%, -10% = 5.5 per-level > = 6 per-level => 20 > > levels * 6 = 120 > > Case B: DR per-level 5, +20%, -10% = 5.5 per-level > => 20 levels * 5.5 = 110 > > Case C: DR per-level 5 => 20 levels * 5 = 120, > +20%, -10% => 110 > > Case C makes the most sense to me, as it's the least > work, but it's > the same as B. The first case doesn't make any > sense. consider if > it's just Damage Resistance, with the super > restriction, and no > Forcefield enhancement. Then you get > > Damage Resistance, 5 pt/lvl -10% = 4.5 pt/lvl. > round up, and it costs > 5 pt/lvl, the same as the unmodified version. That > doesn't make > sense.
In GURPS, you always round down, so it'd cost 4 points after modifications, not 5. Eduardo Alvarez "Stercus, Stercus, Stercus, moriturus sum" -- Rincewind The Wizzard -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GS/CS d-(+) s:+ a- C++ UB++++@ P+ L- E--- W++ N++ o? K w---() O? M+@ V? PS(+) PE(-) Y(+) PGP-(+) t--@ 5-- X+ R+>+++$ tv+ b++(+++) DI+ D--- G++ e>++ h! r-- y+ ------END GEEK CODE BLOCK------ ____________________________________________________________________________________ Any questions? Get answers on any topic at www.Answers.yahoo.com. Try it now. _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
