--- David Scheidt <[EMAIL PROTECTED]> wrote:

> On 1/25/07, Chris J. Whitcomb <[EMAIL PROTECTED]>
> wrote:
> > Greetings,
> >
> > I was gonna post this question on the Forums at
> SJGames, but the website
> > doesn't seem to be responding.... so here goes.
> >
> > When purchasing a leveled advantage with
> enhancements and limitations, do
> > you apply the modifiers to the per-level cost,
> round off, then take however
> > many levels?  Or apply the modifiers to the
> per-level cost, buy up the
> > levels, then round off? Or do you buy up the
> levels, then apply the
> > modifiers?
> >
> > For example:
> > Damage Resistance/20 (Force Field +20%, Super
> -10%)
> > Case A: DR per-level 5, +20%, -10% = 5.5 per-level
> = 6 per-level => 20
> > levels * 6 = 120
> > Case B: DR per-level 5, +20%, -10% = 5.5 per-level
> => 20 levels * 5.5 = 110
> > Case C: DR per-level 5 => 20 levels * 5 = 120,
> +20%, -10% => 110
> 
> Case C makes the most sense to me, as it's the least
> work, but it's
> the same as B.  The first case doesn't make any
> sense. consider if
> it's just Damage Resistance, with the super
> restriction, and no
> Forcefield enhancement.  Then you get
> 
> Damage Resistance, 5 pt/lvl -10% = 4.5 pt/lvl. 
> round up, and it costs
> 5 pt/lvl, the same as the unmodified version.  That
> doesn't make
> sense.

In GURPS, you always round down, so it'd cost 4 points
after modifications, not 5.

Eduardo Alvarez

"Stercus, Stercus, Stercus, moriturus sum"
  -- Rincewind The Wizzard

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