Two novel ways to look at this problem: 1. Is there a way to look at the 4e Character Builder on the PC and figure out from its algorithms which seems to be the 'right' way to go? Is that a legit source? 2. Always answer 'C' on multiple choice tests when you don't know the answer.
-vk -- "The real voyage of discovery consists not in seeking new landscapes, but in having new eyes." --Marcel Proust "We are not permitted to choose the frame of our destiny, but what we put into it is ours." --Dag Hammersjold "When the rate of change outside an organization exceeds the rate of change inside it, then it is not a matter of if, but when that organization will fail." --Jack Welch -------------- Original message ---------------------- From: "Chris J. Whitcomb" <[EMAIL PROTECTED]> > Greetings, > > I was gonna post this question on the Forums at SJGames, but the website > doesn't seem to be responding.... so here goes. > > When purchasing a leveled advantage with enhancements and limitations, do > you apply the modifiers to the per-level cost, round off, then take however > many levels? Or apply the modifiers to the per-level cost, buy up the > levels, then round off? Or do you buy up the levels, then apply the > modifiers? > > For example: > Damage Resistance/20 (Force Field +20%, Super -10%) > Case A: DR per-level 5, +20%, -10% = 5.5 per-level = 6 per-level => 20 > levels * 6 = 120 > Case B: DR per-level 5, +20%, -10% = 5.5 per-level => 20 levels * 5.5 = 110 > Case C: DR per-level 5 => 20 levels * 5 = 120, +20%, -10% => 110 > > It's only a difference of 10 points, but when you're making characters for a > 500 pt supers game it can add up quickly. > > I've looked in both Basic Characters and Powers. Characters says "You can > apply any number of modifer to a trait. Total them to find the net > modifier, and then apply this modifier to the base cost of the trait." It > makes no mention of leveled traits, only the base cost. Powers doesn't seem > to say anything on the matter (although I haven't done an exhaustive search > yet). > > Thank you in advance, > Chris J. Whitcomb > > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
