On Sun, Jan 8, 2012 at 2:15 PM, Eric Funk (antispam)
<[email protected]> wrote:
>> a robot cruiser at TL15, 3E with all the nuts and bolts ...
>
>
>> * The AI now has IQ 16+5 = 21, DX 16/2+8 = 16, and the ability
>>   to run one C16 program, or the equivalent.
>
>
>> * A physical C15 skill program has 88 points in the skill, for
>>   DX+12 in a P/A skill like Gunner. The skill level is 28.
>> * A mental C15 skill program has 88 points as well, quadrupled
>>   for the equivalent of eidetic memory, for IQ+175 in a M/A
>>   skill like Electronics Operation. The skill level is 196.
>> * Skill levels of a robot skill program can't exceed the skill
>>   of the programmer, but that is likely to be a self-taught AI
>>   as well -- you program the AI at the best level you have,
>>   then train it up to another point, and have it program the
>>   successor. Repeat.
>
>
>> Any mistakes or forgotten options?
>
>
> How do you train 88 points in Gunner? That represents 17600 hours of
> training -- exactly 2.0 years (day and night, nothing else).

Only got to do it once, though, right?  Once you've got the software,
it's copyable.  Anybody that can afford a few 150 billion dollar
cruisers can afford to do that.  And of course, a TL15 technology
ought to be fantastically rich, so anybody that gets there can afford
to do it.  If they want; it's probably hard to know what their
motivations will be, as they're almost certainly going to be human in
any sense we'd recognize.


> from RO63, the limit for skill programs' bonus is limited by the expert
> helping the programmer (core skill minus 11), so a professional with
> Gunner-12 (DX10 human with Gunner-12 [12 pts?]) can only help program a +1
> skill program (or Gunner-12, whichever's less).  Note that there is a
> penalty of (complexity x 2) to the programming roll -- although this would
> be mediated by having a computer programming spiral to C15 first... which in
> itself would have a penalty of -30 to skill to write.
>
>
> [if you want to nerf the points, make them ROMs so you get +1 to the final
> skill. (RO61)]
>
> Of course, a millennia-long empire might have super-ais programming attack
> programs for other super-AIs in a spiral...
>
> You might have the AI bogged down in administrative tasks for the ship
> itself. This is a large vessel, and a significant number of slots could be
> taken up by maintenance programs, etc (although a slave NAI on its own
> hardware could be included to handle these, but maybe not).
>
> Don't AIs typically face -4 penalties when in 'stressful situations', or is
> that a 4e thing?
>
>
>
> In the end what you have done is outside the intended scope of the rules.
> From RO61:
> "Even though most TL7 to TL10 robots have very low IQs, thanks to their
> eidetic memories they can still achieve respectable skill levels in mental
> skills."
>
>
> and for ais with super skill levels, doesn't the rule of 20 apply?
>

I'd think so, though I don't remember if that's the rule, or just good sense.

-- 
David Scheidt
[email protected]
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