On Sun, Jan 8, 2012 at 2:15 PM, Eric Funk (antispam) <[email protected]> wrote: >> a robot cruiser at TL15, 3E with all the nuts and bolts ... > > >> * The AI now has IQ 16+5 = 21, DX 16/2+8 = 16, and the ability >> to run one C16 program, or the equivalent. > > >> * A physical C15 skill program has 88 points in the skill, for >> DX+12 in a P/A skill like Gunner. The skill level is 28. >> * A mental C15 skill program has 88 points as well, quadrupled >> for the equivalent of eidetic memory, for IQ+175 in a M/A >> skill like Electronics Operation. The skill level is 196. >> * Skill levels of a robot skill program can't exceed the skill >> of the programmer, but that is likely to be a self-taught AI >> as well -- you program the AI at the best level you have, >> then train it up to another point, and have it program the >> successor. Repeat. > > >> Any mistakes or forgotten options? > > > How do you train 88 points in Gunner? That represents 17600 hours of > training -- exactly 2.0 years (day and night, nothing else).
Only got to do it once, though, right? Once you've got the software, it's copyable. Anybody that can afford a few 150 billion dollar cruisers can afford to do that. And of course, a TL15 technology ought to be fantastically rich, so anybody that gets there can afford to do it. If they want; it's probably hard to know what their motivations will be, as they're almost certainly going to be human in any sense we'd recognize. > from RO63, the limit for skill programs' bonus is limited by the expert > helping the programmer (core skill minus 11), so a professional with > Gunner-12 (DX10 human with Gunner-12 [12 pts?]) can only help program a +1 > skill program (or Gunner-12, whichever's less). Note that there is a > penalty of (complexity x 2) to the programming roll -- although this would > be mediated by having a computer programming spiral to C15 first... which in > itself would have a penalty of -30 to skill to write. > > > [if you want to nerf the points, make them ROMs so you get +1 to the final > skill. (RO61)] > > Of course, a millennia-long empire might have super-ais programming attack > programs for other super-AIs in a spiral... > > You might have the AI bogged down in administrative tasks for the ship > itself. This is a large vessel, and a significant number of slots could be > taken up by maintenance programs, etc (although a slave NAI on its own > hardware could be included to handle these, but maybe not). > > Don't AIs typically face -4 penalties when in 'stressful situations', or is > that a 4e thing? > > > > In the end what you have done is outside the intended scope of the rules. > From RO61: > "Even though most TL7 to TL10 robots have very low IQs, thanks to their > eidetic memories they can still achieve respectable skill levels in mental > skills." > > > and for ais with super skill levels, doesn't the rule of 20 apply? > I'd think so, though I don't remember if that's the rule, or just good sense. -- David Scheidt [email protected] _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
