Johannes replied to me: > > The problem may be to find new and challenging situations. How do you > > train gunnery, tactics, and sensor operations if there is no shooting > > war with a peer competitor? To many wargames, and the AIs may rate > > each other for a hobby skill "wargames" and gunner (sports). > > If you have that good computers, you likely have very good simulators as > well.
Hello Johannes, how accurate is the data going into the simulators? You could train an AI to fly a theoretical starship in a theoretical universe, but how does it translate to reality? Ultimately, if your theoretical physics are not right, your sim isn't right, either. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
