Johannes replied to me:
> > The problem may be to find new and challenging situations. How do you
> > train gunnery, tactics, and sensor operations if there is no shooting
> > war with a peer competitor? To many wargames, and the AIs may rate
> > each other for a hobby skill "wargames" and gunner (sports).
> 
> If you have that good computers, you likely have very good simulators as 
> well.

Hello Johannes,

how accurate is the data going into the simulators? You could 
train an AI to fly a theoretical starship in a theoretical 
universe, but how does it translate to reality? Ultimately, 
if your theoretical physics are not right, your sim isn't 
right, either.
 
Regards,
Onno
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