Eric replied to me: [...] > Of course, a millennia-long empire might have super-ais programming > attack programs for other super-AIs in a spiral...
Hello Eric, that was the idea. You 'seed' the AI with the best skill programs you have, then send it out on a long mission (OJT without a teacher), and evaluate if the experiences have improved the program. Perhaps even a competition between several ships with the same initial program, or different programs with various options: aim longer or shoot earlier? The problem may be to find new and challenging situations. How do you train gunnery, tactics, and sensor operations if there is no shooting war with a peer competitor? To many wargames, and the AIs may rate each other for a hobby skill "wargames" and gunner (sports). Then you load a computer programming skill program, and have the winner program the next round of 'seed' skill program. > You might have the AI bogged down in administrative tasks for the ship > itself. This is a large vessel, and a significant number of slots could > be taken up by maintenance programs, etc (although a slave NAI on its > own hardware could be included to handle these, but maybe not). As a robot, the AI can run a single C16 program or the equivalent amount of lesser programs. In this case, I assumed that the 'key' skill programs would be C15. Call it pilot, gunner for the main gun, tactics and strategy at C15, plus sensor operations and two dozen gunner for the secondary guns at C14, and there is plenty of capacity left for housekeeping. > Don't AIs typically face -4 penalties when in 'stressful situations', or > is that a 4e thing? I don't recall that from 3E, but that's why I'm asking. > In the end what you have done is outside the intended scope of the > rules. Yes. That makes it difficult to use those ships in a game, but does it make them wrong? > and for ais with super skill levels, doesn't the rule of 20 apply? That rule was for default skill levels from super attributes. In this case, the IQ of 21 isn't the problem, and DX 16 is almost normal. The points in skills are the problem. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
