On Wed, 11 Jan 2012, Onno Meyer wrote:

Johannes replied to me:
The problem may be to find new and challenging situations. How do you
train gunnery, tactics, and sensor operations if there is no shooting
war with a peer competitor? To many wargames, and the AIs may rate
each other for a hobby skill "wargames" and gunner (sports).

If you have that good computers, you likely have very good simulators as
well.

Hello Johannes,

how accurate is the data going into the simulators? You could
train an AI to fly a theoretical starship in a theoretical
universe, but how does it translate to reality? Ultimately,
if your theoretical physics are not right, your sim isn't
right, either.


As i said, if you are willing to spend a lot of money (and face whatever the moral implications are of sending a copy of an AI in a potentially deadly training mission), you can occasionally do reality chacks.

Though i suppose at TL15 and with AIs (whos sensory inputs can be easily manipulated, and whos thought processes could even be slowed down, if your simulation needs too much time) you will have very few problems with lacking simulators.
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