On Wed, Jan 11, 2012 at 11:49 AM, Onno Meyer <[email protected]> wrote:
> Johannes replied to me:
>> > The problem may be to find new and challenging situations. How do you
>> > train gunnery, tactics, and sensor operations if there is no shooting
>> > war with a peer competitor? To many wargames, and the AIs may rate
>> > each other for a hobby skill "wargames" and gunner (sports).
>>
>> If you have that good computers, you likely have very good simulators as
>> well.
>
> Hello Johannes,
>
> how accurate is the data going into the simulators? You could
> train an AI to fly a theoretical starship in a theoretical
> universe, but how does it translate to reality? Ultimately,
> if your theoretical physics are not right, your sim isn't
> right, either.
>

TL15 implies pretty strong understanding of the laws of physics
(including, i'd bet, how to change them.).

TL15 societies are fantastically rich, in ways that we can't imagine
very well.  (In the sorts of ways that you or I are rich compared to
an Egyptian Pharaoh.  We might not be able to command 100,000 people
to build our tomb, but we don't die of tooth infections, can have ice
cream when ever we want it, and can listen to any piece of music ever
recorded, plus a thousand other trivial things we take for granted.)

even ignoring the "they won't be like us aspect", ssuming that TL15 is
a 1000 years away, and that economic growth averages 0.5% a year,
they'd be 150 times richer than us.  that would give the US a GDP of
something on the order of 2,500 trillion dollars.  (about 7.5 million
a person...)  if they want it, they can afford to build this sort of
thing.


-- 
David Scheidt
[email protected]
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to