On Wed, 30 May 2012, Onno Meyer wrote:

An important point that has not been discussed yet, is what is done
automated, and what is done by the crew. The millenium falcon seems to
need 2 people as bridge crew, and gunners, but no permanent engeneer.

Both Han and Chewie were full-time mechanics and part-time
pilots -- consider how long the Falcon spent in the shop.


It's quite a while since i watched it, and back then i did not specifical pay attention to it, so i might be wrong, but IIRC mechanic stuff is done, after incidents that are not usual civilian frighter operations, such as being shot at. I don't have the impression, that the Falcon needs a dedicated onboard mechanic, for routine operations. Even if i am wrong here regarding star wars, there is the option to have freighters need mechanics only in situation, that are not expected to happen to a ship, without pcs on it.


<snip>

Vehicles has a default hyperspeed of 0.2 parsecs per day,
times a multiplier. The TL10 ship would need a week to
Alpha Centauri, or two weeks to Barnard's Star. I have
to TL15 ship yet, but it will need only days.

Of course Centauri or Barnard might have no useful worlds.


Yes. You can pick your intended travel time, get your speed from somewhere, and then calculate the average distance between destinations from there.

And an other point is the matter, who has jurisdiction on the freighter?
While it is in transit, close to a port, in port ect. What legal
protections do passangers and minor crewmembers have against abuse by the
captain? While mostly a social matter, some choices here might be
prevented by technological restrictions.

My initial batch of freighters has two to six people in
total -- no room for passengers or kids. I could try
some larger ones, too. I wrote a two-megaton freighter
for TL14. Expand that up and down?


Any crewmember might get in conflict with the captain and start questioning him. Provided there is FTL communication, they could call some higher authority in hope that this higher authority gives orders to the captain. This makes a different feel from a scenario where the captain is absolute ruler of his ship.

And if you in principle have the ability to transport live animals as cargo, you can add passangers or additional crewmembers as well, as custom modification for one ship, or just for one trip. I would assume, that doing that being easy, would be the default. It might not be ecconimically sensible to do it, or it might give you problems with some authorities though.
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