> From: Onno Meyer <[email protected]>
>
>Zan replied to me:
>> > How do you deal with VE91, that stealth doesn't work with
>> > loaded hardpoints? (I'm ambivalent about that rule; while
>> > stealth depends on a careful geometry, you can combine
>> > stealth and turrets, so why not stealth and removable
>> > pods? But it is the RAW and I try to play by the rules.)
>> 
>> I just did some Google searching on stealth and conformal fuel tanks.
>> It appears that all the current stealth aircraft support stealthed
>> conformal tanks. I don't know if that qualifies as a hardpoint or not.
>> 
>> It also appears that the stealthed up F-15SE has a "hack" that puts
>> weapons into its conformal fuel tanks, making them into stealth weapon
>> pods. If that can be done for an old fighter design, why not for new
>> designs?
>
>And Johannes wrote:
>> I assume the spirit of the rule is, that if you attach something, that 
>> does not fit to the vehicles stealth concept, stealth does no longer 
>> work. And hardpoints are designated attach anything points.
>> 
>> So if i am GM i would rule, that pods, that have stealth and are 
>> specifically designed for that specific vehicle, would not disrupt 
>> stealth. Propably i'd also rule, that all stealthy pods need to have the 
>> same shape and size, that have been determinated when the vehicle was 
>> designed.
>
>According to Vehicles and the Vehicles Expansions, only modest stealth
>can be refitted to existing designs. That implies all other types must
>be incorporated from the beginning. 

I'm not sure how effective stealth would ground vehicles. It's already going to 
be quite difficult for a ground vehicle to detect another ground vehicle with 
radar (while other sensor types are more effective). And if a ground vehicle 
gets detected from the air ... well, it's pretty dead, and again radar isn't 
the best sensor for that job.

>But the point remains, I'd rather stick to the rules as written, no 
>matter how "logical" the house rules are. The RAW have been tested 
>and balanced against each other, tweaking one aspect because of real
>life is iffy.


We can talk about generalities, but once we start writing up vehicles, we have 
to design for a setting, which often requires tweaking the rules.

Brandon
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