Zan replied to me:
> > How do you deal with VE91, that stealth doesn't work with
> > loaded hardpoints? (I'm ambivalent about that rule; while
> > stealth depends on a careful geometry, you can combine
> > stealth and turrets, so why not stealth and removable
> > pods? But it is the RAW and I try to play by the rules.)
> 
> I just did some Google searching on stealth and conformal fuel tanks.
> It appears that all the current stealth aircraft support stealthed
> conformal tanks. I don't know if that qualifies as a hardpoint or not.
> 
> It also appears that the stealthed up F-15SE has a "hack" that puts
> weapons into its conformal fuel tanks, making them into stealth weapon
> pods. If that can be done for an old fighter design, why not for new
> designs?

And Johannes wrote:
> I assume the spirit of the rule is, that if you attach something, that 
> does not fit to the vehicles stealth concept, stealth does no longer 
> work. And hardpoints are designated attach anything points.
> 
> So if i am GM i would rule, that pods, that have stealth and are 
> specifically designed for that specific vehicle, would not disrupt 
> stealth. Propably i'd also rule, that all stealthy pods need to have the 
> same shape and size, that have been determinated when the vehicle was 
> designed.

According to Vehicles and the Vehicles Expansions, only modest stealth
can be refitted to existing designs. That implies all other types must
be incorporated from the beginning. 

Sounds as if low levels of stealth are more tolerant to changes in the
configuration, which seems logical to me.

But the point remains, I'd rather stick to the rules as written, no 
matter how "logical" the house rules are. The RAW have been tested 
and balanced against each other, tweaking one aspect because of real
life is iffy.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to