Brandon replied to me: > I'll mentioned I considered dual-purpose missiles, like the ill-fated > ADATS, but I couldn't decide a homing system and warhead good for both > roles.
At TL10, air targets will be tougher than today. How much tougher? DR in the hundreds, certainly. > Because of point defense, they should probably reach their maximum > range in one second. Gaming TL10 point defense in one-second turns may be technically correct, but it is also unrealistic. In such cases I try not to (ab)use the loophole too much. Either that, or I balance two loopholes by walking the burst at RoF 16* or 100*. > > * What kind of warhead against a TL10 tank and/or dropship? > > I like HEAT, although by TL11 laminate and superconducting armor > severely limit it. It might not do enough raw damage to score a kill. APEX will have better after-armor effects, but it will be hard to get it through. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
