----- Original Message ----- > From: Onno Meyer <[email protected]> > > Brandon replied to me: >> I'll mention I considered dual-purpose missiles, like the ill-fated >> ADATS, but I couldn't decide a homing system and warhead good for both >> roles. > > At TL10, air targets will be tougher than today. How much tougher? > DR in the hundreds, certainly.
Possibly, but aircraft will still have a lot of area (especially the wings) to armor. I used to build models and I remember how my 1/35 scale P-51 Mustang dwarfed my 1/35 scale Tiger tank. >> Because of point defense, they should probably reach their maximum >> range in one second. > > Gaming TL10 point defense in one-second turns may be technically > correct, but it is also unrealistic. In such cases I try not to > (ab)use the loophole too much. I wouldn't use the top speeds by TL for missiles in VE2, as they seem rather generous. 3,000-4,000 yards/second would be about my upper range at TL10. >> > * What kind of warhead against a TL10 tank and/or dropship? >> >> I like HEAT, although by TL11 laminate and superconducting armor >> severely limit it. > > It might not do enough raw damage to score a kill. APEX will have > better after-armor effects, but it will be hard to get it through. An APEX warhead needs a really fast missile or rather large warhead. Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
