Brandon replied to me: > Even a TL6 AFV is hard to kill just by reducing HPs -- if it > doesn't catch fire or suffer a fuel or ammo explosion, it will > survive more or less intact, although it may have to be towed > back to base and the last crew mopped out.
I don't think the fire rules in VE work very well, but they are the RAW. A full fire suppression system for means "each fire" a roll vs. TL + 2 + 4 - "number of fires". At TL10 that is almost certain to stop the first fire in the first turn, which prevents a runaway fire. At TL8 there is a higher chance of a runaway number of fires. Jet fuel makes it worse. Perhaps I was a bit imprecise in my language, but at TL10 I had subsumed armored air and ground vehicles under AFV -- we were talking about flyers, after all. And Zan asked: > Shouldn't a TL10 missile be able to carry something like a > shaped charge fusion implosion warhead? If we're talking about fusion, shaped charges are not necessary. Consider flash damage in VE187. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
