Brandon replied to me:
> Even a TL6 AFV is hard to kill just by reducing HPs -- if it
> doesn't catch fire or suffer a fuel or ammo explosion, it will
> survive more or less intact, although it may have to be towed
> back to base and the last crew mopped out.

I don't think the fire rules in VE work very well, but they are
the RAW. A full fire suppression system for means "each fire" a
roll vs. TL + 2 + 4 - "number of fires". At TL10 that is almost
certain to stop the first fire in the first turn, which prevents
a runaway fire. At TL8 there is a higher chance of a runaway
number of fires.

Jet fuel makes it worse. Perhaps I was a bit imprecise in my
language, but at TL10 I had subsumed armored air and ground
vehicles under AFV -- we were talking about flyers, after all.

And Zan asked:
> Shouldn't a TL10 missile be able to carry something like a
> shaped charge fusion implosion warhead?

If we're talking about fusion, shaped charges are not necessary.
Consider flash damage in VE187.

Regards,
Onno
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