On Tue, Apr 22, 2014 3:06 PM CDT Zan Lynx wrote:
>On 04/22/2014 12:13 PM, Onno Meyer wrote: >> Brandon replied to me: >> >> > HEAT makes a small hole and at TL8+ it probably won't start a fire. >> >> But it can punch a hole in a fusion reactor or NPU, neither of which is good. >> >> Not good, certainly, but there could be multiple reactors and reserve >> power cells. If you take a look at the 3E damage rules, a TL10 or TL11 >> AFV should be able to survive a few hundred points of damage -- surely >> a mission kill, but it should be able to limp home. The worst would be >> hits on the main weapon or a crew station. > >Shouldn't a TL10 missile be able to carry something like a shaped charge >fusion implosion warhead? Not a fission/fusion explosion, but a forced fusion >explosion pushed by conventional explosives and capacitors driving a magnetic >confinement field. > >I'm pretty sure that was in a GURPS book, but I may be vaguely recalling >another piece of science fiction. If so, my apologies. Robots has the plasmafaust, but it's not ranged, and UT2 has the plasma grenade, but it's not a shaped harge. Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
