JD, perhaps another idea instead would be to make the size of the player
models smaller. After all, if a unit represents six inches rather than
one, it's a much bigger space. Or is this a pure mapping question?

Persuter

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlcoders-
> [EMAIL PROTECTED]] On Behalf Of HateFace
> Sent: Monday, January 28, 2002 5:55 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> 
> Yeah, I did that door trick with my desert map.  But, I didn't wanna
just
> do
> that, I wanted to let the players actually run around way out there,
and
> hide out there...and just play out there.
> 
> Oh well, if it's not possible, I'll just stick with the limit.
> 
> JD
> 
> 
> ----- Original Message -----
> From: "Tim Holt" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, January 28, 2002 5:31 PM
> Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> 
> 
> > Well you might be able to make it bigger, but what do you do when
you
> > compile and your build tools say you've got a brush taht goes beyond
the
> > +/-4096 limit?
> >
> > There is one trick people have done.  Make a large brush that
represents
> > terrain or whatever you want beyond the "edge".  Now make the brush
a
> > func_door.  THen trigger the door to "move".  Such items can go
outside
> > the +/-4096 limit and still will be drawn.
> >
> > The new DoD 2.0 map "dog1" does this.  It visually extends the beach
and
> > water of the map beyond the "edge".
> >
> >
> > HateFace wrote:
> >
> > > No, not Gearcraft...
> > >
> > > I read somewhere that you can make the editing area bigger for
> Worldcraft.
> > > I thought it said something about the registry, but I'm not sure.
> Anyway
> > > know how?
> > >
> > > JD
> > >
> > >
> > > ----- Original Message -----
> > > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Monday, January 28, 2002 4:56 PM
> > > Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> > >
> > >
> > >
> > >>Not GearCraft?
> > >>
> > >>
> > >>----- Original Message -----
> > >>From: "HateFace" <[EMAIL PROTECTED]>
> > >>To: <[EMAIL PROTECTED]>
> > >>Sent: Monday, January 28, 2002 11:49 PM
> > >>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> > >>
> > >>
> > >>
> > >>>I thought I read somewhere that you can make it bigger with this
> newer
> > >>>Worldcraft.
> > >>>
> > >>>JD
> > >>>
> > >>>
> > >>>----- Original Message -----
> > >>>From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
> > >>>To: <[EMAIL PROTECTED]>
> > >>>Sent: Monday, January 28, 2002 4:28 PM
> > >>>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger?
> > >>>
> > >>>
> > >>>
> > >>>>decompile?
> > >>>>
> > >>>>----- Original Message -----
> > >>>>From: "HateFace" <[EMAIL PROTECTED]>
> > >>>>To: <[EMAIL PROTECTED]>
> > >>>>Sent: Monday, January 28, 2002 10:27 PM
> > >>>>Subject: [hlcoders] Making WorldCraft's editing area bigger?
> > >>>>
> > >>>>
> > >>>>
> > >>>>>I want to make a big map.  I need to make WorldCraft's editing
area
> > >>>>>bigger...how do I do this?
> > >>>>>
> > >>>>>JD
> > >>>>>
> > >>>>>
> > >>>>>_______________________________________________
> > >>>>>To unsubscribe, edit your list preferences, or view the list
> > >>>>>
> > > archives,
> > >
> > >>>>please visit:
> > >>>>
> > >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>_______________________________________________
> > >>>>To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>>
> > >>>please visit:
> > >>>
> > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>>
> > >>>>
> > >>>>
> > >>>
> > >>>_______________________________________________
> > >>>To unsubscribe, edit your list preferences, or view the list
> archives,
> > >>>
> > >>please visit:
> > >>
> > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>>
> > >>>
> > >>>
> > >>_______________________________________________
> > >>To unsubscribe, edit your list preferences, or view the list
archives,
> > >>
> > > please visit:
> > >
> > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >>
> > >>
> > >>
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > I think...I think it's in my basement. Let me go upstairs and check.
> > -M.C. Escher
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> 
> 
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders


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