Heheheh, yeah it's a pure mapping question. Thanks for the help. Reedbeta, how are you so smart? You speak another language...yet it's English.
JD ----- Original Message ----- From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 28, 2002 6:35 PM Subject: RE: [hlcoders] Making WorldCraft's editing area bigger? > JD, perhaps another idea instead would be to make the size of the player > models smaller. After all, if a unit represents six inches rather than > one, it's a much bigger space. Or is this a pure mapping question? > > Persuter > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of HateFace > > Sent: Monday, January 28, 2002 5:55 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? > > > > Yeah, I did that door trick with my desert map. But, I didn't wanna > just > > do > > that, I wanted to let the players actually run around way out there, > and > > hide out there...and just play out there. > > > > Oh well, if it's not possible, I'll just stick with the limit. > > > > JD > > > > > > ----- Original Message ----- > > From: "Tim Holt" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Monday, January 28, 2002 5:31 PM > > Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? > > > > > > > Well you might be able to make it bigger, but what do you do when > you > > > compile and your build tools say you've got a brush taht goes beyond > the > > > +/-4096 limit? > > > > > > There is one trick people have done. Make a large brush that > represents > > > terrain or whatever you want beyond the "edge". Now make the brush > a > > > func_door. THen trigger the door to "move". Such items can go > outside > > > the +/-4096 limit and still will be drawn. > > > > > > The new DoD 2.0 map "dog1" does this. It visually extends the beach > and > > > water of the map beyond the "edge". > > > > > > > > > HateFace wrote: > > > > > > > No, not Gearcraft... > > > > > > > > I read somewhere that you can make the editing area bigger for > > Worldcraft. > > > > I thought it said something about the registry, but I'm not sure. > > Anyway > > > > know how? > > > > > > > > JD > > > > > > > > > > > > ----- Original Message ----- > > > > From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Monday, January 28, 2002 4:56 PM > > > > Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? > > > > > > > > > > > > > > > >>Not GearCraft? > > > >> > > > >> > > > >>----- Original Message ----- > > > >>From: "HateFace" <[EMAIL PROTECTED]> > > > >>To: <[EMAIL PROTECTED]> > > > >>Sent: Monday, January 28, 2002 11:49 PM > > > >>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? > > > >> > > > >> > > > >> > > > >>>I thought I read somewhere that you can make it bigger with this > > newer > > > >>>Worldcraft. > > > >>> > > > >>>JD > > > >>> > > > >>> > > > >>>----- Original Message ----- > > > >>>From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> > > > >>>To: <[EMAIL PROTECTED]> > > > >>>Sent: Monday, January 28, 2002 4:28 PM > > > >>>Subject: Re: [hlcoders] Making WorldCraft's editing area bigger? > > > >>> > > > >>> > > > >>> > > > >>>>decompile? > > > >>>> > > > >>>>----- Original Message ----- > > > >>>>From: "HateFace" <[EMAIL PROTECTED]> > > > >>>>To: <[EMAIL PROTECTED]> > > > >>>>Sent: Monday, January 28, 2002 10:27 PM > > > >>>>Subject: [hlcoders] Making WorldCraft's editing area bigger? > > > >>>> > > > >>>> > > > >>>> > > > >>>>>I want to make a big map. I need to make WorldCraft's editing > area > > > >>>>>bigger...how do I do this? > > > >>>>> > > > >>>>>JD > > > >>>>> > > > >>>>> > > > >>>>>_______________________________________________ > > > >>>>>To unsubscribe, edit your list preferences, or view the list > > > >>>>> > > > > archives, > > > > > > > >>>>please visit: > > > >>>> > > > >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>_______________________________________________ > > > >>>>To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>>> > > > >>>please visit: > > > >>> > > > >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>>> > > > >>>> > > > >>>> > > > >>> > > > >>>_______________________________________________ > > > >>>To unsubscribe, edit your list preferences, or view the list > > archives, > > > >>> > > > >>please visit: > > > >> > > > >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >>> > > > >>> > > > >>> > > > >>_______________________________________________ > > > >>To unsubscribe, edit your list preferences, or view the list > archives, > > > >> > > > > please visit: > > > > > > > >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > >> > > > >> > > > >> > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > I think...I think it's in my basement. Let me go upstairs and check. > > > -M.C. Escher > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

