Coulda sworn it was QuakeED back in the day, that was so long ago that
my memory could be failing though.

-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris
Bokitch
Sent: January 3, 2003 2:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Engine enhacements been added in next HL patch?

Hmm, as far as I know, Ben Morris didn't base Worldcraft on the Radiant
souce.  In fact, I'm almost sure of it.  I'll find out next time we do
coffee.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Neale Roberts
Sent: Friday, January 03, 2003 11:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Engine enhacements been added in next HL patch?


That was a source tree that split a *long* time ago. I wouldn't say
Hammer
is more "newbie friendly" - it's just got a more friendly interface.
It's
certainly as powerful as Radiant.

----- Original Message -----
From: "omega" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 03, 2003 6:47 PM
Subject: RE: [hlcoders] Engine enhacements been added in next HL patch?


> Funny thing is, qeradiant came from the same source tree that
> worldcraft/hammer did. Just, the guy that did WC made it more newbie
> friendly that's all.
> Personally I cant stand hammer/wc over GTKRadiant, but the hl plugins
> aren't done yet.
>
> GTK Radiant is massively superior =) Just, not for HL junk right now.
>
>
>
> -omega
> Blackened Interactive - http://blackened-interactive.com
> Front Line Force - http://www.flfmod.com
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Chris
> 'Tal-N' Blane
> Sent: January 3, 2003 11:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Engine enhacements been added in next HL
patch?
>
> I've used QEradient for HL editing and i have to say that it's a damn
> nightmare trying to set the damn thing u pto use WADs, but i simply
> couldn't
> settle with it once i got past the traumatic set up. I hate to sound
> like
> one of the brainwashed masses but WC/Hammer simply is perfect for
Quake
> engine editing I've been using some form of WC since way back when it
> was
> first designed for the original Quake although it has come along in
> leaps
> and bounds since then.
>
>
> ----- Original Message -----
> From: Nick McLaren <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, January 03, 2003 4:01 PM
> Subject: RE: [hlcoders] Engine enhacements been added in next HL
patch?
>
>
> >
> > >One thing that I find interesting is that Ritual is using QERadiant
> > instead of Hammer.  Perhaps Ritual's level designers
> > >(all hail Levelord!) are just more familiar with QERadiant and
didn't
> > want to have to learn a different interface, but I
> > >wonder if there were any missing features from QERadiant that had
to
> be
> > ported from Hammer to support CZ.
> >
> > >Jeffrey "botman" Broome
> >
> >
> > >From what I understand, it IS a modified QERadiant, though I
haven't
> > been able to find out exactly what was changed/added yet. Granted
none
> > of this is set in stone yet, I'm told that this new modified
QERadiant
> > package will be distributed with CS:CZ for level creators to play
> with.
> > That can only be good for all of us. =)
> >
> > -----------------------------
> > Nick McLaren, CCNA, SCSA
> > Battle LAN Technical Admin
> > <[EMAIL PROTECTED]>
> > http://www.battlelan.com/
> > -----------------------------
> >
> >
> >
> >
> > _______________________________________________
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> >
>
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