Ok thnx for that, i had some trouble finding anything going through the archieve. Still, we don't know if the mpatch is expected any time soon or later on towards the middle of the year,.
----- Original Message ----- From: MoD <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, January 04, 2003 1:20 AM Subject: Re: [hlcoders] Engine enhacements been added in next HL patch? > > ----- Original Message ----- > From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 03, 2003 4:12 PM > Subject: [hlcoders] Engine enhacements been added in next HL patch? > > > > One of my dev team somehow got word that the next HL patch might include > > some if not all of the engine enhancements from CS:CZ, mainly the added > > model capabilities like alpha maps. > > > No need to "get word", it was posted by a @valvesoftware.com :> > > Quote follows: > > > > > From: Adrian Finol <[EMAIL PROTECTED]> > To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> > Subject: RE: [hlcoders] Transparent color on model? > X-Original-Date: Mon, 23 Dec 2002 12:22:34 -0800 > Date: Mon, 23 Dec 2002 12:22:34 -0800 > > There will be after we release the next patch. You can assign rendermodes > to textures, like additive. You can also mask out colors in a texture. > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Monday, December 23, 2002 10:57 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] Transparent color on model? > > > All: > > Is there a way to make a single color on a model transparent, like the > alphatest color on a sprite? > > Thanks, > Scott > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

