Ok thnx for that, i had some trouble finding anything going through the
archieve. Still, we don't know if the mpatch is expected any time soon or
later on towards the middle of the year,.


----- Original Message -----
From: MoD <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, January 04, 2003 1:20 AM
Subject: Re: [hlcoders] Engine enhacements been added in next HL patch?


>
> ----- Original Message -----
> From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, January 03, 2003 4:12 PM
> Subject: [hlcoders] Engine enhacements been added in next HL patch?
>
>
> > One of my dev team somehow got word that the next HL patch might include
> > some if not all of the engine enhancements from CS:CZ, mainly the added
> > model capabilities like alpha maps.
>
>
> No need to "get word", it was posted by a @valvesoftware.com :>
>
> Quote follows:
>
>
>
>
> From: Adrian Finol <[EMAIL PROTECTED]>
> To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
> Subject: RE: [hlcoders] Transparent color on model?
> X-Original-Date: Mon, 23 Dec 2002 12:22:34 -0800
> Date: Mon, 23 Dec 2002 12:22:34 -0800
>
>  There will be after we release the next patch. You can assign rendermodes
> to textures, like additive. You can also mask out colors in a texture.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
> Sent: Monday, December 23, 2002 10:57 AM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Transparent color on model?
>
>
> All:
>
> Is there a way to make a single color on a model transparent, like the
> alphatest color on a sprite?
>
> Thanks,
> Scott
>
>
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