Most of the Ritual mappers have been using QER for a very long time. It makes more sense that they use something they are extremely comfortable with rather than go through the learning stages all over again to use WC/Hammer (WC Hammer? Oh, that's just TOO close... hehe).
Adding CZ support to Hammer is as simple as converting the QER entity data file to a Hammer game data file. I'm working on a preliminary version right now for testing purposes. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Neale Roberts Sent: Friday, January 03, 2003 8:38 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Engine enhacements been added in next HL patch? I have to agree with that. It's got one of the nicest interfaces around. I tried QERadiant a couple of times, and it was just awful. ----- Original Message ----- From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 03, 2003 4:14 PM Subject: Re: [hlcoders] Engine enhacements been added in next HL patch? > I've used QEradient for HL editing and i have to say that it's a damn > nightmare trying to set the damn thing u pto use WADs, but i simply couldn't > settle with it once i got past the traumatic set up. I hate to sound like > one of the brainwashed masses but WC/Hammer simply is perfect for Quake > engine editing I've been using some form of WC since way back when it was > first designed for the original Quake although it has come along in leaps > and bounds since then. > > > ----- Original Message ----- > From: Nick McLaren <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, January 03, 2003 4:01 PM > Subject: RE: [hlcoders] Engine enhacements been added in next HL patch? > > > > > > >One thing that I find interesting is that Ritual is using QERadiant > > instead of Hammer. Perhaps Ritual's level designers > > >(all hail Levelord!) are just more familiar with QERadiant and didn't > > want to have to learn a different interface, but I > > >wonder if there were any missing features from QERadiant that had to be > > ported from Hammer to support CZ. > > > > >Jeffrey "botman" Broome > > > > > > >From what I understand, it IS a modified QERadiant, though I haven't > > been able to find out exactly what was changed/added yet. Granted none > > of this is set in stone yet, I'm told that this new modified QERadiant > > package will be distributed with CS:CZ for level creators to play with. > > That can only be good for all of us. =) > > > > ----------------------------- > > Nick McLaren, CCNA, SCSA > > Battle LAN Technical Admin > > <[EMAIL PROTECTED]> > > http://www.battlelan.com/ > > ----------------------------- > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

