----- Original Message ----- From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 03, 2003 4:12 PM Subject: [hlcoders] Engine enhacements been added in next HL patch?
> One of my dev team somehow got word that the next HL patch might include > some if not all of the engine enhancements from CS:CZ, mainly the added > model capabilities like alpha maps. No need to "get word", it was posted by a @valvesoftware.com :> Quote follows: From: Adrian Finol <[EMAIL PROTECTED]> To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]> Subject: RE: [hlcoders] Transparent color on model? X-Original-Date: Mon, 23 Dec 2002 12:22:34 -0800 Date: Mon, 23 Dec 2002 12:22:34 -0800 There will be after we release the next patch. You can assign rendermodes to textures, like additive. You can also mask out colors in a texture. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Sent: Monday, December 23, 2002 10:57 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Transparent color on model? All: Is there a way to make a single color on a model transparent, like the alphatest color on a sprite? Thanks, Scott _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

