----- Original Message -----
From: "Chris 'Tal-N' Blane" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 03, 2003 4:12 PM
Subject: [hlcoders] Engine enhacements been added in next HL patch?


> One of my dev team somehow got word that the next HL patch might include
> some if not all of the engine enhancements from CS:CZ, mainly the added
> model capabilities like alpha maps.


No need to "get word", it was posted by a @valvesoftware.com :>

Quote follows:




From: Adrian Finol <[EMAIL PROTECTED]>
To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
Subject: RE: [hlcoders] Transparent color on model?
X-Original-Date: Mon, 23 Dec 2002 12:22:34 -0800
Date: Mon, 23 Dec 2002 12:22:34 -0800

 There will be after we release the next patch. You can assign rendermodes
to textures, like additive. You can also mask out colors in a texture.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, December 23, 2002 10:57 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Transparent color on model?


All:

Is there a way to make a single color on a model transparent, like the
alphatest color on a sprite?

Thanks,
Scott


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