Funny thing is, qeradiant came from the same source tree that
worldcraft/hammer did. Just, the guy that did WC made it more newbie
friendly that's all.
Personally I cant stand hammer/wc over GTKRadiant, but the hl plugins
aren't done yet.

GTK Radiant is massively superior =) Just, not for HL junk right now.



-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Chris
'Tal-N' Blane
Sent: January 3, 2003 11:15 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Engine enhacements been added in next HL patch?

I've used QEradient for HL editing and i have to say that it's a damn
nightmare trying to set the damn thing u pto use WADs, but i simply
couldn't
settle with it once i got past the traumatic set up. I hate to sound
like
one of the brainwashed masses but WC/Hammer simply is perfect for Quake
engine editing I've been using some form of WC since way back when it
was
first designed for the original Quake although it has come along in
leaps
and bounds since then.


----- Original Message -----
From: Nick McLaren <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 03, 2003 4:01 PM
Subject: RE: [hlcoders] Engine enhacements been added in next HL patch?


>
> >One thing that I find interesting is that Ritual is using QERadiant
> instead of Hammer.  Perhaps Ritual's level designers
> >(all hail Levelord!) are just more familiar with QERadiant and didn't
> want to have to learn a different interface, but I
> >wonder if there were any missing features from QERadiant that had to
be
> ported from Hammer to support CZ.
>
> >Jeffrey "botman" Broome
>
>
> >From what I understand, it IS a modified QERadiant, though I haven't
> been able to find out exactly what was changed/added yet. Granted none
> of this is set in stone yet, I'm told that this new modified QERadiant
> package will be distributed with CS:CZ for level creators to play
with.
> That can only be good for all of us. =)
>
> -----------------------------
> Nick McLaren, CCNA, SCSA
> Battle LAN Technical Admin
> <[EMAIL PROTECTED]>
> http://www.battlelan.com/
> -----------------------------
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to