Exactly !! I have a map called cs_port A ship port. It's BIG !!!!
I want to get it below 3000 wpoly's in one spot of the map. Been working on it for three years now. I need to turn off far way rooms that do indeed have a line if sight. The player will never need to see then anyway. I assume the sky would show up rather than the inside of the room, if you looked thru a scoped riffle, which would be fine. Another map has leafs seen from other leafs that can not possible be seen at all. Need to fix it manually -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: Saturday, January 10, 2004 3:43 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] VIS issues With torque, IIRC you manually place all portals for vis with the bsp parts. it actually would be kinda neat to be able to do that with HL (or even hl2 for that matter) for extra tweaking that precomputing just isn't always that great for. ie: there are plenty of instances where stuff could be blocked off, but the tools decide it can see (because of what botman said) even though the player can never possibly see it, so having complete control over where the portals are.. and what can be seen would be REALLY handy. -omega -- Blackened Interactive - http://www.blackened-interactive.com FLF:Defiance - http://www.frontline2.com Wavelength - http://www.thewavelength.net Skyler York wrote: > Manually edit the PVS tables? That's crazy talk. I can't even > imagine what kind of user interface would be a feasible working environment. > > Jorge Rodriguez wrote: > >> On Fri, Jan 09, 2004 at 10:31:09AM -0500, K. Mike Bradley wrote: >> >> >>> I need an editor that can open a bsp and allow me to select each and >>> every leaf to manually edit the PVS tables so my maps don't have >>> 4000 plus wpoly's. >>> >>> >> >> Although I'm not sure that your BSP problem isn't caused by faulty >> level design (after all, I've never had any problems) your suggestion >> for a tool that can directly alter a .bsp is interesting. It reminds >> me of botman's BSP tools...you may wish to grab the source from his >> site >> (botman: the link on your downloads page is broken :/) and see what >> you can do with it yourself. >> >> -- >> Jorge "Vino" Rodriguez > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

