> Exactly !! > I have a map called cs_port > > A ship port. It's BIG !!!! > > I want to get it below 3000 wpoly's in one spot of the map. > Been working on it for three years now. > > I need to turn off far way rooms that do indeed have a line if sight. The > player will never need to see then anyway. I assume the sky would show up > rather than the inside of the room, if you looked thru a scoped riffle, > which would be fine. > > Another map has leafs seen from other leafs that can not possible be seen > at > all. > Need to fix it manually
Wow, that is truly a lot. Natural Selection's guide lines only allow maps with 700 w_poly in 'eye candy' locations and below 500 in all other areas. Have you already tried to resize textures, change the -chop value or are there any places where you can replace detail by textures? Marco -- +++ GMX - die erste Adresse f�r Mail, Message, More +++ Neu: Preissenkung f�r MMS und FreeMMS! http://www.gmx.net _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

