Three years worth of trying...
Because of the geometric shape of the map, I can see things thru entities
that I really cant see.

Manual PVS tweaking would solve the problem in one hour.





-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marco Leise
Sent: Sunday, January 11, 2004 12:57 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] VIS issues

> Exactly !!
> I have a map called cs_port
>
> A ship port. It's BIG !!!!
>
> I want to get it below 3000 wpoly's in one spot of the map.
> Been working on it for three years now.
>
> I need to turn off far way rooms that do indeed have a line if sight.
> The player will never need to see then anyway. I assume the sky would
> show up rather than the inside of the room, if you looked thru a
> scoped riffle, which would be fine.
>
> Another map has leafs seen from other leafs that can not possible be
> seen at all.
> Need to fix it manually

Wow, that is truly a lot. Natural Selection's guide lines only allow maps
with 700 w_poly in 'eye candy' locations and below 500 in all other areas.
Have you already tried to resize textures, change the -chop value or are
there any places where you can replace detail by textures?

Marco

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