This is something we are considering but like you said, it isn't a magic
bullet (and there is still the communication issue with an uneducated
client, explaining to them what the "pure" verb means and why they
care).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
"botman" Broome
Sent: Friday, June 17, 2005 10:19 AM
To: [email protected]
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?

Alfred Reynolds wrote:
> We are more concerned with giving people consistent gameplay rather
> than any specific cheat problem. You would be amazed at the number of
> people that get confused (i.e email us complaining) when joining a HL1

> based server with some of the noisier mods (I am looking at the
> warcraft3 superhero mod here...).

It's too bad there isn't some kind of "pure" indicator in the game
browser that lets clients know that they are connecting to an unmodified
server.  With the way Half-Life allows for custom player models and map
.res downloads, I guess it would be difficult to determine if a server
was "pure" unless you have some checkbox when starting the server that
restricted things to "pure" mode (no custom models, sounds, etc.)

--
Jeffrey "botman" Broome

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