You should wait for the next SDK update to make this change unless you
need to use functionality released in the recent Episode One engine
update. This SDK update will walk you through the update process
properly. Using 220 is still perfectly fine to do.

- Alfred

Justin Krenz wrote:
> I just want to give everyone a heads up that the SteamAppId in your
> mod's gameinfo.txt should be either 320 or 240, not 220.  I just
> received an e-mail from Alfred Reynolds in reply to my inquiry about a
> fix that was supposed to go into HL2 regarding my mod.  My mod was
> still
> using 220 for it's SteamAppID, and thus, it was not running off of the
> latest HL2 engine.  I know there are others out there who are still
> using 220 and need to change it.
>
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