Okay.  I was able to repro this with the stringtable version and fix it.
The fix will go out some time in the next few weeks whenever we have an
engine update coming out.

I still need to look at models and materials/decals, too, since there
may be similar issues wrt those types of things.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 9:04 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Yahn,

thanks for your help!

I think there is something to do after adding it in the
download-tables...

So the simplest way is to check, what the system does by loading the
*.res file!

With friendly reguards

Ratman2000

----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 23, 2007 4:23 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


>I put the files in a map .res file and it worked, but I'll test the
>code  they way you had it set up and see what the problem is.
>
> Yahn
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
> Sent: Friday, February 23, 2007 2:05 AM
> To: [email protected]
> Subject: Re: [hlcoders] Downloadables Bug? VALVE?
>
> Hello Jay,
>
> yes thats the problem...
>
> Anybody there join a server with custom content, he downloaded it but
> cant hear the sounds...
>
> I think nobody like to join a server, download mass custom files and
> than have to close CS:S, remember the IP and start it again... Is
> there a way to fix it?
> I think when i download a map, what has custom ambient sounds, the
> sounds i can hear...
> but i dont know right now so i have to test it...
>
> With friendly reguards
>
> Ratman2000
>
>
> ----- Original Message -----
> From: "Jay Croghan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, February 23, 2007 10:40 AM
> Subject: RE: [hlcoders] Downloadables Bug? VALVE?
>
>
>> Yahn,
>>
>> It doesn't matter how the materials or sounds are downloaded, .res or

>> by adding it to the "downloadables" NetworkStringTable, the CS:S
>> (HL2?) client still requires a restart before the content is usable.
>>
>> - Jay
>>
>>
>> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
>>
>>> I need a little more info on this one, how are you registering the
>>> custom .wav (or other content) with the engine?  Are you creating a
>>> mapname.res file or using some other API to register it?
>>>
>>> Yahn
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> Ratman2000
>>> Sent: Sunday, February 18, 2007 10:39 PM
>>> To: [email protected]
>>> Subject: [hlcoders] Downloadables Bug? VALVE?
>>>
>>> Hello,
>>>
>>> i have integrated in my CS:S Server Plugin an function to add Custom

>>> Sound Files...
>>> So i have added Sounds to this System and it works great but i have
>>> one problem...
>>>
>>> When i first time connect to the server, all content gets
> downloaded...
>>> Then when i play the sounds by using:
>>>
>>> MRecipientFilter Filter;
>>>
>>> Filter.AddPlayer( i );
>>> Filter.MakeReliable();
>>>
>>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>>> EngineSounds->0.7,
>>>
>>> EngineSounds->0,
>>> 0, 100, &Origin );
>>>
>>> The sound file dont get played...
>>>
>>> When i then quit CS:S and start it again and connect to the same
>>> server, i dont get download content and all sounds plays fine...
>>>
>>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>>
>>> Please help!
>>>
>>> With friendly reguards
>>>
>>> Ratman2000
>>>
>>>
>>> _______________________________________________
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>>>
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>>>
>>>
>>
>>
>>
>> _______________________________________________
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>> archives,
>
>> please visit:
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>>
>
>
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> please visit:
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>
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