Hello Yahn,
thanks for your help!
I think there is something to do after adding it in the download-tables...
So the simplest way is to check, what the system does by loading the *.res
file!
With friendly reguards
Ratman2000
----- Original Message -----
From: "Yahn Bernier" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 23, 2007 4:23 PM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
I put the files in a map .res file and it worked, but I'll test the code
they way you had it set up and see what the problem is.
Yahn
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 2:05 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?
Hello Jay,
yes thats the problem...
Anybody there join a server with custom content, he downloaded it but
cant hear the sounds...
I think nobody like to join a server, download mass custom files and
than have to close CS:S, remember the IP and start it again... Is there
a way to fix it?
I think when i download a map, what has custom ambient sounds, the
sounds i can hear...
but i dont know right now so i have to test it...
With friendly reguards
Ratman2000
----- Original Message -----
From: "Jay Croghan" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?
Yahn,
It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the "downloadables" NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.
- Jay
Quoting Yahn Bernier <[EMAIL PROTECTED]>:
I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine? Are you creating a
mapname.res file or using some other API to register it?
Yahn
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: [email protected]
Subject: [hlcoders] Downloadables Bug? VALVE?
Hello,
i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have
one problem...
When i first time connect to the server, all content gets
downloaded...
Then when i play the sounds by using:
MRecipientFilter Filter;
Filter.AddPlayer( i );
Filter.MakeReliable();
EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
EngineSounds->0.7,
EngineSounds->0,
0, 100, &Origin );
The sound file dont get played...
When i then quit CS:S and start it again and connect to the same
server, i dont get download content and all sounds plays fine...
Who is the problem? Is it an Engine bug? Is there a workaround?
Please help!
With friendly reguards
Ratman2000
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