I put the files in a map .res file and it worked, but I'll test the code
they way you had it set up and see what the problem is.

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Friday, February 23, 2007 2:05 AM
To: [email protected]
Subject: Re: [hlcoders] Downloadables Bug? VALVE?

Hello Jay,

yes thats the problem...

Anybody there join a server with custom content, he downloaded it but
cant hear the sounds...

I think nobody like to join a server, download mass custom files and
than have to close CS:S, remember the IP and start it again... Is there
a way to fix it?
I think when i download a map, what has custom ambient sounds, the
sounds i can hear...
but i dont know right now so i have to test it...

With friendly reguards

Ratman2000


----- Original Message -----
From: "Jay Croghan" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, February 23, 2007 10:40 AM
Subject: RE: [hlcoders] Downloadables Bug? VALVE?


> Yahn,
>
> It doesn't matter how the materials or sounds are downloaded, .res or
> by adding it to the "downloadables" NetworkStringTable, the CS:S
> (HL2?) client still requires a restart before the content is usable.
>
> - Jay
>
>
> Quoting Yahn Bernier <[EMAIL PROTECTED]>:
>
>> I need a little more info on this one, how are you registering the
>> custom .wav (or other content) with the engine?  Are you creating a
>> mapname.res file or using some other API to register it?
>>
>> Yahn
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Ratman2000
>> Sent: Sunday, February 18, 2007 10:39 PM
>> To: [email protected]
>> Subject: [hlcoders] Downloadables Bug? VALVE?
>>
>> Hello,
>>
>> i have integrated in my CS:S Server Plugin an function to add Custom
>> Sound Files...
>> So i have added Sounds to this System and it works great but i have
>> one problem...
>>
>> When i first time connect to the server, all content gets
downloaded...
>> Then when i play the sounds by using:
>>
>> MRecipientFilter Filter;
>>
>> Filter.AddPlayer( i );
>> Filter.MakeReliable();
>>
>> EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile,
>> EngineSounds->0.7,
>>
>> EngineSounds->0,
>> 0, 100, &Origin );
>>
>> The sound file dont get played...
>>
>> When i then quit CS:S and start it again and connect to the same
>> server, i dont get download content and all sounds plays fine...
>>
>> Who is the problem? Is it an Engine bug? Is there a workaround?
>>
>> Please help!
>>
>> With friendly reguards
>>
>> Ratman2000
>>
>>
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>>
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>>
>
>
>
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