-- [ Picked text/plain from multipart/alternative ] Thanks Kevin!! You're a man!
----- Original Message ----- From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, November 14, 2007 12:29 AM Subject: Re: [hlcoders] example source files for prop_door_rotating model > Minh, I extracted, renamed and recompiled that model and verified that it > all works, qc and batch compile file included: > > http://qsextreme.com/source_models/door_02_left.zip > > I dont have max here but I did include a basic milkshape file. > > That should be enough for you to see how it all works. > > > > ----- Original Message ----- > From: "Minh" > To: <[email protected]> > Sent: Tuesday, November 13, 2007 5:45 PM > Subject: Re: [hlcoders] Hammer bug - anyone confirm? > > [hlcoders] example source files for prop_door_rotating model > Minh > Tue, 13 Nov 2007 12:06:57 -0800 > > I'm having trouble creating custom models for a prop_door_rotating entity. > > They always end up rotating around the middle of the door (instead of > around > the hinges). Has anyone succesfuly created a custom prop_door_rotating > model > that rotates correctly around the hinges. > > Mike, would it be possible if you could include the source files for the > "models\props_c17\door01_left.mdl" > > It would help greatly if I could take a look at the .qc file for that > model > and even better if i could see the .max scene files. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

