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Thanks Kevin!! You're a man!

----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, November 14, 2007 12:29 AM
Subject: Re: [hlcoders] example source files for prop_door_rotating model


> Minh, I extracted, renamed and recompiled that model and verified that it
> all works, qc and batch compile file included:
>
> http://qsextreme.com/source_models/door_02_left.zip
>
> I dont have max here but I did include a basic milkshape file.
>
> That should be enough for you to see how it all works.
>
>
>
> ----- Original Message -----
> From: "Minh"
> To: <[email protected]>
> Sent: Tuesday, November 13, 2007 5:45 PM
> Subject: Re: [hlcoders] Hammer bug - anyone confirm?
>
> [hlcoders] example source files for prop_door_rotating model
> Minh
> Tue, 13 Nov 2007 12:06:57 -0800
>
> I'm having trouble creating custom models for a prop_door_rotating entity.
>
> They always end up rotating around the middle of the door (instead of
> around
> the hinges). Has anyone succesfuly created a custom prop_door_rotating
> model
> that rotates correctly around the hinges.
>
> Mike, would it be possible if you could include the source files for the
> "models\props_c17\door01_left.mdl"
>
> It would help greatly if I could take a look at the .qc file for that
> model
> and even better if i could see the .max scene files.
>
>
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