Nope, you can run an ep2 mod with the Source Orange box sdk base.

On Mon, Mar 24, 2008 at 12:09 PM, Nick <[EMAIL PROTECTED]> wrote:

> What is eta for next update containing Linux makefiles? Do mod players
> need ep2 to run an ep2 based mod?
>
> On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand <[EMAIL PROTECTED]>
> wrote:
> > Hi All-
> >
> >
> >
> >   The Source SDK has been updated to address some crashes and is no
> >  longer in beta. Here are the release notes:
> >
> >
> >
> >  =Enhancements=
> >
> >  * There is now a drop list in the SDK Launcher that allows the user to
> >  switch between engine versions.
> >
> >  * Modders can now create single player and multi-player mods based in
> >  the HL2:Episode Two source code when the engine version is set to The
> >  Orange Box. It is still possible to create mods based on HL2:Episode
> >  One.
> >
> >  * Two new lighting preview modes are available in Hammer.
> >
> >  * Models are automatically centered when loaded in Faceposer.
> >
> >
> >
> >  =Bug Fixes=
> >
> >  * Fixed crash and corrupt configurations for users that don't own any
> >  Orange Box games.
> >
> >  * Resolved issues with building models for any games that that use the
> >  Half-Life 2:Episode 1 engine.
> >
> >  * Fixed crashes in Hammer and Model Viewer when HL2 is set to the
> active
> >  game.
> >
> >
> >
> >  =Known Issues=
> >
> >  * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
> >
> >  * Linux makefiles for the Orange Box source code are incomplete and
> will
> >  be updated in the next release.
> >
> >  * The Particle Editor is not presently included in the Source SDK.
> >
> >  * SDK shader code only included with mods built to use Half-Life
> >  2:Episode 1.
> >
> >  * Particle Editor is not included in this release.
> >
> >
> >
> >  Please overcome your typical shyness and report any problems you have
> to
> >  me. J
> >
> >
> >
> >  -Best,
> >
> >   Mike
> >
> >  _______________________________________________
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> >
> >
>
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