Not to sound rude, but this update is uncalled for. This is practically the same stuff we got from our last update a couple MONTHS ago. I was expecting shader code, updated sdk code bugs, at the very least... more things. I know omega has fixed alot of bugs with the sdk code. So why are we getting an update that's relatively the same as last update? Now that it's out of beta does this mean we will get more updates at a faster pace? Or does this mean nothing, and that we should expect most of Orange Box's most anticipated features until the 4th quarter of this year?
On Mon, Mar 24, 2008 at 2:24 PM, Cory de La Torre <[EMAIL PROTECTED]> wrote: > Yeah I have the same , and it's very annoying, but not much of a problem. > > On Mon, Mar 24, 2008 at 1:19 PM, Jake Breen <[EMAIL PROTECTED] > > > wrote: > > > Also when are you folks gonna fix the low quality texture bug in the > > source sdk? It's quite annoying to work with. > > > > Jake Breen wrote: > > > Aw no particle editor, but glad to see the sdk isn't beta anymore. > > Congrats. > > > > > > Mike Durand wrote: > > > > > >> Hi All- > > >> > > >> > > >> > > >> The Source SDK has been updated to address some crashes and is no > > >> longer in beta. Here are the release notes: > > >> > > >> > > >> > > >> =Enhancements= > > >> > > >> * There is now a drop list in the SDK Launcher that allows the user > to > > >> switch between engine versions. > > >> > > >> * Modders can now create single player and multi-player mods based in > > >> the HL2:Episode Two source code when the engine version is set to The > > >> Orange Box. It is still possible to create mods based on HL2:Episode > > >> One. > > >> > > >> * Two new lighting preview modes are available in Hammer. > > >> > > >> * Models are automatically centered when loaded in Faceposer. > > >> > > >> > > >> > > >> =Bug Fixes= > > >> > > >> * Fixed crash and corrupt configurations for users that don't own any > > >> Orange Box games. > > >> > > >> * Resolved issues with building models for any games that that use > the > > >> Half-Life 2:Episode 1 engine. > > >> > > >> * Fixed crashes in Hammer and Model Viewer when HL2 is set to the > > active > > >> game. > > >> > > >> > > >> > > >> =Known Issues= > > >> > > >> * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. > > >> > > >> * Linux makefiles for the Orange Box source code are incomplete and > > will > > >> be updated in the next release. > > >> > > >> * The Particle Editor is not presently included in the Source SDK. > > >> > > >> * SDK shader code only included with mods built to use Half-Life > > >> 2:Episode 1. > > >> > > >> * Particle Editor is not included in this release. > > >> > > >> > > >> > > >> Please overcome your typical shyness and report any problems you have > > to > > >> me. J > > >> > > >> > > >> > > >> -Best, > > >> > > >> Mike > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > >> > > >> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > Gear Dev > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

