What is eta for next update containing Linux makefiles? Do mod players
need ep2 to run an ep2 based mod?

On Mon, Mar 24, 2008 at 12:58 PM, Mike Durand <[EMAIL PROTECTED]> wrote:
> Hi All-
>
>
>
>   The Source SDK has been updated to address some crashes and is no
>  longer in beta. Here are the release notes:
>
>
>
>  =Enhancements=
>
>  * There is now a drop list in the SDK Launcher that allows the user to
>  switch between engine versions.
>
>  * Modders can now create single player and multi-player mods based in
>  the HL2:Episode Two source code when the engine version is set to The
>  Orange Box. It is still possible to create mods based on HL2:Episode
>  One.
>
>  * Two new lighting preview modes are available in Hammer.
>
>  * Models are automatically centered when loaded in Faceposer.
>
>
>
>  =Bug Fixes=
>
>  * Fixed crash and corrupt configurations for users that don't own any
>  Orange Box games.
>
>  * Resolved issues with building models for any games that that use the
>  Half-Life 2:Episode 1 engine.
>
>  * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
>  game.
>
>
>
>  =Known Issues=
>
>  * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer.
>
>  * Linux makefiles for the Orange Box source code are incomplete and will
>  be updated in the next release.
>
>  * The Particle Editor is not presently included in the Source SDK.
>
>  * SDK shader code only included with mods built to use Half-Life
>  2:Episode 1.
>
>  * Particle Editor is not included in this release.
>
>
>
>  Please overcome your typical shyness and report any problems you have to
>  me. J
>
>
>
>  -Best,
>
>   Mike
>
>  _______________________________________________
>  To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
>  http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to