Also when are you folks gonna fix the low quality texture bug in the 
source sdk? It's quite annoying to work with.

Jake Breen wrote:
> Aw no particle editor, but glad to see the sdk isn't beta anymore. Congrats.
>
> Mike Durand wrote:
>   
>> Hi All-
>>
>>  
>>
>>  The Source SDK has been updated to address some crashes and is no
>> longer in beta. Here are the release notes:
>>
>>  
>>
>> =Enhancements=
>>
>> * There is now a drop list in the SDK Launcher that allows the user to
>> switch between engine versions. 
>>
>> * Modders can now create single player and multi-player mods based in
>> the HL2:Episode Two source code when the engine version is set to The
>> Orange Box. It is still possible to create mods based on HL2:Episode
>> One.
>>
>> * Two new lighting preview modes are available in Hammer. 
>>
>> * Models are automatically centered when loaded in Faceposer.
>>
>>  
>>
>> =Bug Fixes=
>>
>> * Fixed crash and corrupt configurations for users that don't own any
>> Orange Box games.
>>
>> * Resolved issues with building models for any games that that use the
>> Half-Life 2:Episode 1 engine.
>>
>> * Fixed crashes in Hammer and Model Viewer when HL2 is set to the active
>> game.
>>
>>  
>>
>> =Known Issues=
>>
>> * Cannot create shortcuts to Hammer, Faceposer, and Model Viewer. 
>>
>> * Linux makefiles for the Orange Box source code are incomplete and will
>> be updated in the next release. 
>>
>> * The Particle Editor is not presently included in the Source SDK. 
>>
>> * SDK shader code only included with mods built to use Half-Life
>> 2:Episode 1.
>>
>> * Particle Editor is not included in this release.
>>
>>  
>>
>> Please overcome your typical shyness and report any problems you have to
>> me. J
>>
>>  
>>
>> -Best,
>>
>>  Mike
>>
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>>
>>
>>   
>>     
>
>
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