Yeah same thing. Background_02 doesn't work all that well. It gives a really
odd black shadow effect to the map. Its there due to the buildings casting
shadows from map ep_01a are not present, therefore that color correction
exists. 06 allows the blueish screen at the end of the game for the Citadel
effect. and Citadel_03 gives the blue feeling for the Core of the Citadel.
However there are no CC Raw files present for normal EP1 scenery. Just city
wise and parking garage wise.

On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED]>
wrote:

> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and ep1_citadel_03_1.raw?
>
> Cory de La Torre wrote:
> > The RAW Files in those arent meant for normal City mapping environments.
> > They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw.
> >
> > On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >> episode 1 shared.gcf\episodic\scripts\colorcorrection\
> >>
> >> GCFScape can do wildcard searches you know. ;-)
> >>
> >> Cory de La Torre wrote:
> >>
> >>> THis is a bit of a combination of mapping, and coding in a bit, while
> >>>
> >> the
> >>
> >>> exact color correction code exist for Ep2, it doesn't for EP1. I can't
> >>>
> >> seem
> >>
> >>> to find any available Raw Files for ep1. It seem more or less that the
> >>>
> >> 360
> >>
> >>> OB version has these raw files, but the Steam version does not yet. Is
> >>>
> >> there
> >>
> >>> anywhere these files are contained, or have they not yet touched the
> >>>
> >> Steam
> >>
> >>> side of things. I can't seem to find them either within any GCF.
> >>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
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> >>
> >>
> >>
> >
> >
> >
>
>
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>


-- 
Gear Dev
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