Yeah, that's what the game uses. What are you trying to do here?

Cory de La Torre wrote:
> Yeah same thing. Background_02 doesn't work all that well. It gives a really
> odd black shadow effect to the map. Its there due to the buildings casting
> shadows from map ep_01a are not present, therefore that color correction
> exists. 06 allows the blueish screen at the end of the game for the Citadel
> effect. and Citadel_03 gives the blue feeling for the Core of the Citadel.
> However there are no CC Raw files present for normal EP1 scenery. Just city
> wise and parking garage wise.
>
> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED]>
> wrote:
>
>   
>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and ep1_citadel_03_1.raw?
>>
>> Cory de La Torre wrote:
>>     
>>> The RAW Files in those arent meant for normal City mapping environments.
>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw.
>>>
>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>       
>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\
>>>>
>>>> GCFScape can do wildcard searches you know. ;-)
>>>>
>>>> Cory de La Torre wrote:
>>>>
>>>>         
>>>>> THis is a bit of a combination of mapping, and coding in a bit, while
>>>>>
>>>>>           
>>>> the
>>>>
>>>>         
>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I can't
>>>>>
>>>>>           
>>>> seem
>>>>
>>>>         
>>>>> to find any available Raw Files for ep1. It seem more or less that the
>>>>>
>>>>>           
>>>> 360
>>>>
>>>>         
>>>>> OB version has these raw files, but the Steam version does not yet. Is
>>>>>
>>>>>           
>>>> there
>>>>
>>>>         
>>>>> anywhere these files are contained, or have they not yet touched the
>>>>>
>>>>>           
>>>> Steam
>>>>
>>>>         
>>>>> side of things. I can't seem to find them either within any GCF.
>>>>>
>>>>>
>>>>>
>>>>>           
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>>>>
>>>>
>>>>
>>>>         
>>>
>>>       
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>>
>>     
>
>
>   


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