Yeah I'm thinking that, but I'm not too sure on how to do that. :D

On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]>
wrote:

> The 360 handles colours slightly differently, as does your TV. If you
> really want to emulate the console's tone though, why not make your own
> correction profile-thingies?
>
> Cory de La Torre wrote:
> > Just a basic Raw File that adds a red-ish tone to the map. I Own the 360
> > version for the OrangeBox, and I noticed compared to the pc version,
> there
> > is a red tone to the outside City maps. I've also tested this on the
> same
> > monitor, and with HDMI vs DVI, which is about the same, just too see if
> it
> > was just a Video Difference, and its not really. I just figured
> somewhere,
> > Valve stored these files. Theres alot of other things that be nice too,
> much
> > like the  Loading bars for the COnsole versions of the OB.
> >
> > On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >> Yeah, that's what the game uses. What are you trying to do here?
> >>
> >> Cory de La Torre wrote:
> >>
> >>> Yeah same thing. Background_02 doesn't work all that well. It gives a
> >>>
> >> really
> >>
> >>> odd black shadow effect to the map. Its there due to the buildings
> >>>
> >> casting
> >>
> >>> shadows from map ep_01a are not present, therefore that color
> correction
> >>> exists. 06 allows the blueish screen at the end of the game for the
> >>>
> >> Citadel
> >>
> >>> effect. and Citadel_03 gives the blue feeling for the Core of the
> >>>
> >> Citadel.
> >>
> >>> However there are no CC Raw files present for normal EP1 scenery. Just
> >>>
> >> city
> >>
> >>> wise and parking garage wise.
> >>>
> >>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED]
> >
> >>> wrote:
> >>>
> >>>
> >>>
> >>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and
> >>>>
> >> ep1_citadel_03_1.raw?
> >>
> >>>> Cory de La Torre wrote:
> >>>>
> >>>>
> >>>>> The RAW Files in those arent meant for normal City mapping
> >>>>>
> >> environments.
> >>
> >>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw.
> >>>>>
> >>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <
> [EMAIL PROTECTED]
> >>>>>
> >>>>> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\
> >>>>>>
> >>>>>> GCFScape can do wildcard searches you know. ;-)
> >>>>>>
> >>>>>> Cory de La Torre wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> THis is a bit of a combination of mapping, and coding in a bit,
> >>>>>>>
> >> while
> >>
> >>>>>>>
> >>>>>> the
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I
> >>>>>>>
> >> can't
> >>
> >>>>>>>
> >>>>>> seem
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> to find any available Raw Files for ep1. It seem more or less that
> >>>>>>>
> >> the
> >>
> >>>>>>>
> >>>>>> 360
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> OB version has these raw files, but the Steam version does not
> yet.
> >>>>>>>
> >> Is
> >>
> >>>>>>>
> >>>>>> there
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> anywhere these files are contained, or have they not yet touched
> the
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> Steam
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> side of things. I can't seem to find them either within any GCF.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >> archives,
> >>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> >
>
>
> _______________________________________________
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> please visit:
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>
>


-- 
Gear Dev
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