Yeah I'm thinking that, but I'm not too sure on how to do that. :D On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]> wrote:
> The 360 handles colours slightly differently, as does your TV. If you > really want to emulate the console's tone though, why not make your own > correction profile-thingies? > > Cory de La Torre wrote: > > Just a basic Raw File that adds a red-ish tone to the map. I Own the 360 > > version for the OrangeBox, and I noticed compared to the pc version, > there > > is a red tone to the outside City maps. I've also tested this on the > same > > monitor, and with HDMI vs DVI, which is about the same, just too see if > it > > was just a Video Difference, and its not really. I just figured > somewhere, > > Valve stored these files. Theres alot of other things that be nice too, > much > > like the Loading bars for the COnsole versions of the OB. > > > > On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]> > > wrote: > > > > > >> Yeah, that's what the game uses. What are you trying to do here? > >> > >> Cory de La Torre wrote: > >> > >>> Yeah same thing. Background_02 doesn't work all that well. It gives a > >>> > >> really > >> > >>> odd black shadow effect to the map. Its there due to the buildings > >>> > >> casting > >> > >>> shadows from map ep_01a are not present, therefore that color > correction > >>> exists. 06 allows the blueish screen at the end of the game for the > >>> > >> Citadel > >> > >>> effect. and Citadel_03 gives the blue feeling for the Core of the > >>> > >> Citadel. > >> > >>> However there are no CC Raw files present for normal EP1 scenery. Just > >>> > >> city > >> > >>> wise and parking garage wise. > >>> > >>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED] > > > >>> wrote: > >>> > >>> > >>> > >>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and > >>>> > >> ep1_citadel_03_1.raw? > >> > >>>> Cory de La Torre wrote: > >>>> > >>>> > >>>>> The RAW Files in those arent meant for normal City mapping > >>>>> > >> environments. > >> > >>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw. > >>>>> > >>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards < > [EMAIL PROTECTED] > >>>>> > >>>>> wrote: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\ > >>>>>> > >>>>>> GCFScape can do wildcard searches you know. ;-) > >>>>>> > >>>>>> Cory de La Torre wrote: > >>>>>> > >>>>>> > >>>>>> > >>>>>>> THis is a bit of a combination of mapping, and coding in a bit, > >>>>>>> > >> while > >> > >>>>>>> > >>>>>> the > >>>>>> > >>>>>> > >>>>>> > >>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I > >>>>>>> > >> can't > >> > >>>>>>> > >>>>>> seem > >>>>>> > >>>>>> > >>>>>> > >>>>>>> to find any available Raw Files for ep1. It seem more or less that > >>>>>>> > >> the > >> > >>>>>>> > >>>>>> 360 > >>>>>> > >>>>>> > >>>>>> > >>>>>>> OB version has these raw files, but the Steam version does not > yet. > >>>>>>> > >> Is > >> > >>>>>>> > >>>>>> there > >>>>>> > >>>>>> > >>>>>> > >>>>>>> anywhere these files are contained, or have they not yet touched > the > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> Steam > >>>>>> > >>>>>> > >>>>>> > >>>>>>> side of things. I can't seem to find them either within any GCF. > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >> archives, > >> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

