Not as far as I'm aware. Cory de La Torre wrote: > :O, is there anything else? > > On Tue, Apr 29, 2008 at 12:26 AM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > > >> You need to start colorcorrectionui from the console. >> >> Cory de La Torre wrote: >> >>> Yeah I'm thinking that, but I'm not too sure on how to do that. :D >>> >>> On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>>> The 360 handles colours slightly differently, as does your TV. If you >>>> really want to emulate the console's tone though, why not make your own >>>> correction profile-thingies? >>>> >>>> Cory de La Torre wrote: >>>> >>>> >>>>> Just a basic Raw File that adds a red-ish tone to the map. I Own the >>>>> >> 360 >> >>>>> version for the OrangeBox, and I noticed compared to the pc version, >>>>> >>>>> >>>> there >>>> >>>> >>>>> is a red tone to the outside City maps. I've also tested this on the >>>>> >>>>> >>>> same >>>> >>>> >>>>> monitor, and with HDMI vs DVI, which is about the same, just too see >>>>> >> if >> >>>> it >>>> >>>> >>>>> was just a Video Difference, and its not really. I just figured >>>>> >>>>> >>>> somewhere, >>>> >>>> >>>>> Valve stored these files. Theres alot of other things that be nice >>>>> >> too, >> >>>> much >>>> >>>> >>>>> like the Loading bars for the COnsole versions of the OB. >>>>> >>>>> On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED] >>>>> >>>>> wrote: >>>>> >>>>> >>>>> >>>>> >>>>>> Yeah, that's what the game uses. What are you trying to do here? >>>>>> >>>>>> Cory de La Torre wrote: >>>>>> >>>>>> >>>>>> >>>>>>> Yeah same thing. Background_02 doesn't work all that well. It gives >>>>>>> >> a >> >>>>>>> >>>>>> really >>>>>> >>>>>> >>>>>> >>>>>>> odd black shadow effect to the map. Its there due to the buildings >>>>>>> >>>>>>> >>>>>>> >>>>>> casting >>>>>> >>>>>> >>>>>> >>>>>>> shadows from map ep_01a are not present, therefore that color >>>>>>> >>>>>>> >>>> correction >>>> >>>> >>>>>>> exists. 06 allows the blueish screen at the end of the game for the >>>>>>> >>>>>>> >>>>>>> >>>>>> Citadel >>>>>> >>>>>> >>>>>> >>>>>>> effect. and Citadel_03 gives the blue feeling for the Core of the >>>>>>> >>>>>>> >>>>>>> >>>>>> Citadel. >>>>>> >>>>>> >>>>>> >>>>>>> However there are no CC Raw files present for normal EP1 scenery. >>>>>>> >> Just >> >>>>>>> >>>>>> city >>>>>> >>>>>> >>>>>> >>>>>>> wise and parking garage wise. >>>>>>> >>>>>>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards < >>>>>>> >> [EMAIL PROTECTED] >> >>>>>>> wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and >>>>>>>> >>>>>>>> >>>>>>>> >>>>>> ep1_citadel_03_1.raw? >>>>>> >>>>>> >>>>>> >>>>>>>> Cory de La Torre wrote: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> The RAW Files in those arent meant for normal City mapping >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>> environments. >>>>>> >>>>>> >>>>>> >>>>>>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw. >>>>>>>>> >>>>>>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards < >>>>>>>>> >>>>>>>>> >>>> [EMAIL PROTECTED] >>>> >>>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\ >>>>>>>>>> >>>>>>>>>> GCFScape can do wildcard searches you know. ;-) >>>>>>>>>> >>>>>>>>>> Cory de La Torre wrote: >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> THis is a bit of a combination of mapping, and coding in a bit, >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>> while >>>>>> >>>>>> >>>>>> >>>>>>>>>> the >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>> can't >>>>>> >>>>>> >>>>>> >>>>>>>>>> seem >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> to find any available Raw Files for ep1. It seem more or less >>>>>>>>>>> >> that >> >>>>>>>>>>> >>>>>> the >>>>>> >>>>>> >>>>>> >>>>>>>>>> 360 >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> OB version has these raw files, but the Steam version does not >>>>>>>>>>> >>>>>>>>>>> >>>> yet. >>>> >>>> >>>>>> Is >>>>>> >>>>>> >>>>>> >>>>>>>>>> there >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> anywhere these files are contained, or have they not yet touched >>>>>>>>>>> >>>>>>>>>>> >>>> the >>>> >>>> >>>>>>>>>>> >>>>>>>>>> Steam >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>>> side of things. I can't seem to find them either within any GCF. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>> archives, >>>>>> >>>>>> >>>>>> >>>>>>>>>> please visit: >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>>>>> >>>> archives, >>>> >>>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > >
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