Not as far as I'm aware.

Cory de La Torre wrote:
> :O, is there anything else?
>
> On Tue, Apr 29, 2008 at 12:26 AM, Tom Edwards <[EMAIL PROTECTED]>
> wrote:
>
>   
>> You need to start colorcorrectionui from the console.
>>
>> Cory de La Torre wrote:
>>     
>>> Yeah I'm thinking that, but I'm not too sure on how to do that. :D
>>>
>>> On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>
>>>       
>>>> The 360 handles colours slightly differently, as does your TV. If you
>>>> really want to emulate the console's tone though, why not make your own
>>>> correction profile-thingies?
>>>>
>>>> Cory de La Torre wrote:
>>>>
>>>>         
>>>>> Just a basic Raw File that adds a red-ish tone to the map. I Own the
>>>>>           
>> 360
>>     
>>>>> version for the OrangeBox, and I noticed compared to the pc version,
>>>>>
>>>>>           
>>>> there
>>>>
>>>>         
>>>>> is a red tone to the outside City maps. I've also tested this on the
>>>>>
>>>>>           
>>>> same
>>>>
>>>>         
>>>>> monitor, and with HDMI vs DVI, which is about the same, just too see
>>>>>           
>> if
>>     
>>>> it
>>>>
>>>>         
>>>>> was just a Video Difference, and its not really. I just figured
>>>>>
>>>>>           
>>>> somewhere,
>>>>
>>>>         
>>>>> Valve stored these files. Theres alot of other things that be nice
>>>>>           
>> too,
>>     
>>>> much
>>>>
>>>>         
>>>>> like the  Loading bars for the COnsole versions of the OB.
>>>>>
>>>>> On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]
>>>>>           
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>           
>>>>>> Yeah, that's what the game uses. What are you trying to do here?
>>>>>>
>>>>>> Cory de La Torre wrote:
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> Yeah same thing. Background_02 doesn't work all that well. It gives
>>>>>>>               
>> a
>>     
>>>>>>>               
>>>>>> really
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> odd black shadow effect to the map. Its there due to the buildings
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> casting
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> shadows from map ep_01a are not present, therefore that color
>>>>>>>
>>>>>>>               
>>>> correction
>>>>
>>>>         
>>>>>>> exists. 06 allows the blueish screen at the end of the game for the
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Citadel
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> effect. and Citadel_03 gives the blue feeling for the Core of the
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>> Citadel.
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> However there are no CC Raw files present for normal EP1 scenery.
>>>>>>>               
>> Just
>>     
>>>>>>>               
>>>>>> city
>>>>>>
>>>>>>
>>>>>>             
>>>>>>> wise and parking garage wise.
>>>>>>>
>>>>>>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <
>>>>>>>               
>> [EMAIL PROTECTED]
>>     
>>>>>>> wrote:
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               
>>>>>>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>> ep1_citadel_03_1.raw?
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>> Cory de La Torre wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>>>>> The RAW Files in those arent meant for normal City mapping
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>> environments.
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw.
>>>>>>>>>
>>>>>>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <
>>>>>>>>>
>>>>>>>>>                   
>>>> [EMAIL PROTECTED]
>>>>
>>>>         
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>                   
>>>>>>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\
>>>>>>>>>>
>>>>>>>>>> GCFScape can do wildcard searches you know. ;-)
>>>>>>>>>>
>>>>>>>>>> Cory de La Torre wrote:
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> THis is a bit of a combination of mapping, and coding in a bit,
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>> while
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>>>> the
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>> can't
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>>>> seem
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> to find any available Raw Files for ep1. It seem more or less
>>>>>>>>>>>                       
>> that
>>     
>>>>>>>>>>>                       
>>>>>> the
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>>>> 360
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> OB version has these raw files, but the Steam version does not
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>> yet.
>>>>
>>>>         
>>>>>> Is
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>>>> there
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> anywhere these files are contained, or have they not yet touched
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>> the
>>>>
>>>>         
>>>>>>>>>>>                       
>>>>>>>>>> Steam
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>>>>> side of things. I can't seem to find them either within any GCF.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>                       
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>> archives,
>>>>>>
>>>>>>
>>>>>>             
>>>>>>>>>> please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>                     
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>
>>>>>>>>                 
>>>> archives,
>>>>
>>>>         
>>>>>>>> please visit:
>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>                 
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>             
>> archives,
>>     
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>             
>>>>>           
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>>         
>>>
>>>       
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>     
>
>
>   


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to