You need to start colorcorrectionui from the console. Cory de La Torre wrote: > Yeah I'm thinking that, but I'm not too sure on how to do that. :D > > On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]> > wrote: > > >> The 360 handles colours slightly differently, as does your TV. If you >> really want to emulate the console's tone though, why not make your own >> correction profile-thingies? >> >> Cory de La Torre wrote: >> >>> Just a basic Raw File that adds a red-ish tone to the map. I Own the 360 >>> version for the OrangeBox, and I noticed compared to the pc version, >>> >> there >> >>> is a red tone to the outside City maps. I've also tested this on the >>> >> same >> >>> monitor, and with HDMI vs DVI, which is about the same, just too see if >>> >> it >> >>> was just a Video Difference, and its not really. I just figured >>> >> somewhere, >> >>> Valve stored these files. Theres alot of other things that be nice too, >>> >> much >> >>> like the Loading bars for the COnsole versions of the OB. >>> >>> On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]> >>> wrote: >>> >>> >>> >>>> Yeah, that's what the game uses. What are you trying to do here? >>>> >>>> Cory de La Torre wrote: >>>> >>>> >>>>> Yeah same thing. Background_02 doesn't work all that well. It gives a >>>>> >>>>> >>>> really >>>> >>>> >>>>> odd black shadow effect to the map. Its there due to the buildings >>>>> >>>>> >>>> casting >>>> >>>> >>>>> shadows from map ep_01a are not present, therefore that color >>>>> >> correction >> >>>>> exists. 06 allows the blueish screen at the end of the game for the >>>>> >>>>> >>>> Citadel >>>> >>>> >>>>> effect. and Citadel_03 gives the blue feeling for the Core of the >>>>> >>>>> >>>> Citadel. >>>> >>>> >>>>> However there are no CC Raw files present for normal EP1 scenery. Just >>>>> >>>>> >>>> city >>>> >>>> >>>>> wise and parking garage wise. >>>>> >>>>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <[EMAIL PROTECTED] >>>>> >>>>> wrote: >>>>> >>>>> >>>>> >>>>> >>>>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and >>>>>> >>>>>> >>>> ep1_citadel_03_1.raw? >>>> >>>> >>>>>> Cory de La Torre wrote: >>>>>> >>>>>> >>>>>> >>>>>>> The RAW Files in those arent meant for normal City mapping >>>>>>> >>>>>>> >>>> environments. >>>> >>>> >>>>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw. >>>>>>> >>>>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards < >>>>>>> >> [EMAIL PROTECTED] >> >>>>>>> wrote: >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\ >>>>>>>> >>>>>>>> GCFScape can do wildcard searches you know. ;-) >>>>>>>> >>>>>>>> Cory de La Torre wrote: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> THis is a bit of a combination of mapping, and coding in a bit, >>>>>>>>> >>>>>>>>> >>>> while >>>> >>>> >>>>>>>> the >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I >>>>>>>>> >>>>>>>>> >>>> can't >>>> >>>> >>>>>>>> seem >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> to find any available Raw Files for ep1. It seem more or less that >>>>>>>>> >>>>>>>>> >>>> the >>>> >>>> >>>>>>>> 360 >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> OB version has these raw files, but the Steam version does not >>>>>>>>> >> yet. >> >>>> Is >>>> >>>> >>>>>>>> there >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> anywhere these files are contained, or have they not yet touched >>>>>>>>> >> the >> >>>>>>>>> >>>>>>>>> >>>>>>>> Steam >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>>> side of things. I can't seem to find them either within any GCF. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> >>>>>>>> >>>> archives, >>>> >>>> >>>>>>>> please visit: >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> >> archives, >> >>>>>> please visit: >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>>> >>>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > >
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