:O, is there anything else? On Tue, Apr 29, 2008 at 12:26 AM, Tom Edwards <[EMAIL PROTECTED]> wrote:
> You need to start colorcorrectionui from the console. > > Cory de La Torre wrote: > > Yeah I'm thinking that, but I'm not too sure on how to do that. :D > > > > On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]> > > wrote: > > > > > >> The 360 handles colours slightly differently, as does your TV. If you > >> really want to emulate the console's tone though, why not make your own > >> correction profile-thingies? > >> > >> Cory de La Torre wrote: > >> > >>> Just a basic Raw File that adds a red-ish tone to the map. I Own the > 360 > >>> version for the OrangeBox, and I noticed compared to the pc version, > >>> > >> there > >> > >>> is a red tone to the outside City maps. I've also tested this on the > >>> > >> same > >> > >>> monitor, and with HDMI vs DVI, which is about the same, just too see > if > >>> > >> it > >> > >>> was just a Video Difference, and its not really. I just figured > >>> > >> somewhere, > >> > >>> Valve stored these files. Theres alot of other things that be nice > too, > >>> > >> much > >> > >>> like the Loading bars for the COnsole versions of the OB. > >>> > >>> On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED] > > > >>> wrote: > >>> > >>> > >>> > >>>> Yeah, that's what the game uses. What are you trying to do here? > >>>> > >>>> Cory de La Torre wrote: > >>>> > >>>> > >>>>> Yeah same thing. Background_02 doesn't work all that well. It gives > a > >>>>> > >>>>> > >>>> really > >>>> > >>>> > >>>>> odd black shadow effect to the map. Its there due to the buildings > >>>>> > >>>>> > >>>> casting > >>>> > >>>> > >>>>> shadows from map ep_01a are not present, therefore that color > >>>>> > >> correction > >> > >>>>> exists. 06 allows the blueish screen at the end of the game for the > >>>>> > >>>>> > >>>> Citadel > >>>> > >>>> > >>>>> effect. and Citadel_03 gives the blue feeling for the Core of the > >>>>> > >>>>> > >>>> Citadel. > >>>> > >>>> > >>>>> However there are no CC Raw files present for normal EP1 scenery. > Just > >>>>> > >>>>> > >>>> city > >>>> > >>>> > >>>>> wise and parking garage wise. > >>>>> > >>>>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards < > [EMAIL PROTECTED] > >>>>> > >>>>> wrote: > >>>>> > >>>>> > >>>>> > >>>>> > >>>>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and > >>>>>> > >>>>>> > >>>> ep1_citadel_03_1.raw? > >>>> > >>>> > >>>>>> Cory de La Torre wrote: > >>>>>> > >>>>>> > >>>>>> > >>>>>>> The RAW Files in those arent meant for normal City mapping > >>>>>>> > >>>>>>> > >>>> environments. > >>>> > >>>> > >>>>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw. > >>>>>>> > >>>>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards < > >>>>>>> > >> [EMAIL PROTECTED] > >> > >>>>>>> wrote: > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>> > >>>>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\ > >>>>>>>> > >>>>>>>> GCFScape can do wildcard searches you know. ;-) > >>>>>>>> > >>>>>>>> Cory de La Torre wrote: > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> THis is a bit of a combination of mapping, and coding in a bit, > >>>>>>>>> > >>>>>>>>> > >>>> while > >>>> > >>>> > >>>>>>>> the > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I > >>>>>>>>> > >>>>>>>>> > >>>> can't > >>>> > >>>> > >>>>>>>> seem > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> to find any available Raw Files for ep1. It seem more or less > that > >>>>>>>>> > >>>>>>>>> > >>>> the > >>>> > >>>> > >>>>>>>> 360 > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> OB version has these raw files, but the Steam version does not > >>>>>>>>> > >> yet. > >> > >>>> Is > >>>> > >>>> > >>>>>>>> there > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> anywhere these files are contained, or have they not yet touched > >>>>>>>>> > >> the > >> > >>>>>>>>> > >>>>>>>>> > >>>>>>>> Steam > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>>> side of things. I can't seem to find them either within any GCF. > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> > >>>>>>>> > >>>> archives, > >>>> > >>>> > >>>>>>>> please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >> archives, > >> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>>> > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>>> > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Gear Dev _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

