:O, is there anything else?

On Tue, Apr 29, 2008 at 12:26 AM, Tom Edwards <[EMAIL PROTECTED]>
wrote:

> You need to start colorcorrectionui from the console.
>
> Cory de La Torre wrote:
> > Yeah I'm thinking that, but I'm not too sure on how to do that. :D
> >
> > On Mon, Apr 28, 2008 at 4:51 AM, Tom Edwards <[EMAIL PROTECTED]>
> > wrote:
> >
> >
> >> The 360 handles colours slightly differently, as does your TV. If you
> >> really want to emulate the console's tone though, why not make your own
> >> correction profile-thingies?
> >>
> >> Cory de La Torre wrote:
> >>
> >>> Just a basic Raw File that adds a red-ish tone to the map. I Own the
> 360
> >>> version for the OrangeBox, and I noticed compared to the pc version,
> >>>
> >> there
> >>
> >>> is a red tone to the outside City maps. I've also tested this on the
> >>>
> >> same
> >>
> >>> monitor, and with HDMI vs DVI, which is about the same, just too see
> if
> >>>
> >> it
> >>
> >>> was just a Video Difference, and its not really. I just figured
> >>>
> >> somewhere,
> >>
> >>> Valve stored these files. Theres alot of other things that be nice
> too,
> >>>
> >> much
> >>
> >>> like the  Loading bars for the COnsole versions of the OB.
> >>>
> >>> On Mon, Apr 28, 2008 at 1:00 AM, Tom Edwards <[EMAIL PROTECTED]
> >
> >>> wrote:
> >>>
> >>>
> >>>
> >>>> Yeah, that's what the game uses. What are you trying to do here?
> >>>>
> >>>> Cory de La Torre wrote:
> >>>>
> >>>>
> >>>>> Yeah same thing. Background_02 doesn't work all that well. It gives
> a
> >>>>>
> >>>>>
> >>>> really
> >>>>
> >>>>
> >>>>> odd black shadow effect to the map. Its there due to the buildings
> >>>>>
> >>>>>
> >>>> casting
> >>>>
> >>>>
> >>>>> shadows from map ep_01a are not present, therefore that color
> >>>>>
> >> correction
> >>
> >>>>> exists. 06 allows the blueish screen at the end of the game for the
> >>>>>
> >>>>>
> >>>> Citadel
> >>>>
> >>>>
> >>>>> effect. and Citadel_03 gives the blue feeling for the Core of the
> >>>>>
> >>>>>
> >>>> Citadel.
> >>>>
> >>>>
> >>>>> However there are no CC Raw files present for normal EP1 scenery.
> Just
> >>>>>
> >>>>>
> >>>> city
> >>>>
> >>>>
> >>>>> wise and parking garage wise.
> >>>>>
> >>>>> On Sun, Apr 27, 2008 at 1:37 PM, Tom Edwards <
> [EMAIL PROTECTED]
> >>>>>
> >>>>> wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>> Even ep1_background_02_1.raw, ep1_c17_06_1.raw, and
> >>>>>>
> >>>>>>
> >>>> ep1_citadel_03_1.raw?
> >>>>
> >>>>
> >>>>>> Cory de La Torre wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> The RAW Files in those arent meant for normal City mapping
> >>>>>>>
> >>>>>>>
> >>>> environments.
> >>>>
> >>>>
> >>>>>>> They seem to be effect only, like cc_gman.raw, and Intro_alyx.raw.
> >>>>>>>
> >>>>>>> On Sun, Apr 27, 2008 at 7:09 AM, Tom Edwards <
> >>>>>>>
> >> [EMAIL PROTECTED]
> >>
> >>>>>>> wrote:
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>> episode 1 shared.gcf\episodic\scripts\colorcorrection\
> >>>>>>>>
> >>>>>>>> GCFScape can do wildcard searches you know. ;-)
> >>>>>>>>
> >>>>>>>> Cory de La Torre wrote:
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> THis is a bit of a combination of mapping, and coding in a bit,
> >>>>>>>>>
> >>>>>>>>>
> >>>> while
> >>>>
> >>>>
> >>>>>>>> the
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> exact color correction code exist for Ep2, it doesn't for EP1. I
> >>>>>>>>>
> >>>>>>>>>
> >>>> can't
> >>>>
> >>>>
> >>>>>>>> seem
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> to find any available Raw Files for ep1. It seem more or less
> that
> >>>>>>>>>
> >>>>>>>>>
> >>>> the
> >>>>
> >>>>
> >>>>>>>> 360
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> OB version has these raw files, but the Steam version does not
> >>>>>>>>>
> >> yet.
> >>
> >>>> Is
> >>>>
> >>>>
> >>>>>>>> there
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> anywhere these files are contained, or have they not yet touched
> >>>>>>>>>
> >> the
> >>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> Steam
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>> side of things. I can't seem to find them either within any GCF.
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>>>
> >>>>>>>> _______________________________________________
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> >>>>>>>>
> >>>>>>>>
> >>>> archives,
> >>>>
> >>>>
> >>>>>>>> please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>>>>
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>
> >> archives,
> >>
> >>>>>> please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >
> >
> >
>
>
> _______________________________________________
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> please visit:
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>
>


-- 
Gear Dev
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